GBA-NICCC | GBA port of the Atari ST demo STNICCC 2000 by Oxygene. | 1.1.0 | GValiente | 2023/04/23 |
One Coin Arcade | Retro arcade collectathon prototype. | Prototype | kva64 | 2023/02/28 |
Cyber Rush | A demo for testing affine backgrounds and mode 7 for the GBA. | 2023 | Pyro Pyro | 2023/02/28 |
Dogs Game | A game about dog (WIP). | 2023 | OpenSourceArt | 2023/02/28 |
The Tree Outside My Window | There's a tree outside my window and this is what it looks like. | Prototype | Schmoogin (Garhoogin) | 2023/02/28 |
Knyttle Screen | The title screen from Knytt Stories. | 2023 | exelotl | 2023/02/28 |
Last Leaves of Hilserre | A title screen demo inspired by SNES/PSX era-inspired RPGs. | 2023 | chickendude, bmalumphy | 2023/02/27 |
Space Times | A titlescreem demo. | 2023 | torte00 | 2023/02/27 |
Escape D'Hotel | An animated title screen of an old-school point-and-click/adventure game. | 2023 | E-Vinyl | 2023/02/27 |
Night Duty | A title screen of a horror game (concept). | 2023 | brave_orakio | 2023/02/25 |
Brush Rush | Card-based territory control tactics game concept for GBA. | Prototype | Doug T | 2023/02/22 |
Coquiman | Title screen for grappling game. | 2023 | Nikku4211 | 2023/02/22 |
WIP Title Screen | A work-in-progress title screen made for GBA Jam 2021. | 2023 | tiredsasha, origamiscienceguy | 2023/02/08 |
Gerbil Space Program | What Kerbal Space Program might have looked like if it released on the GBA. | 0.0.1 | Origamiscienceguy, n67094, Nikku4211 | 2022/11/01 |
Pathfinder Demo | A WiP tactics game for the GBA. | 2022 | pyroceper | 2022/10/31 |
Minesweeper Battle | A MInesweepter prototype. | Prototype | Dewybone | 2022/10/31 |
YALAXY-01 | Boss-rush WIP. | 2022 | MysteryStrawberry | 2022/10/31 |
GBAgram | A demo created for the CAFe 2022 HiEnd 256b Intro Compo. | 2022 | g0blinish (shiny) | 2022/10/22 |
Get the Coin | A small demo created to learn C/C++. | 1.1 | ATS | 2022/10/01 |
Ghost Train | A 3D sound demo. | Demo | brave-orakio | 2021/12/05 |
penguin-feet | A short (vaguely bee-themed) technical demo. | cd798e4 | Zachary Buhman | 2021/09/25 |
Fishing With Dad | Multiplayer fishing homebrew game/tech demo. | 2021 | Marq Watkin (pmprog) | 2021/08/18 |
GBA DVD Bounce | A bouncing logo screen saver for your GBA. | 0.1.0 | Hpmason | 2021/07/11 |
GeBurtstAg | A tiny audio-visual GBA demo (3D software rendering). | 0.0 | zeichensystem | 2021/07/11 |
Thanx GBA | A digital postcard to celebrate the 20th anniversary of the GBA. | 2020 | torte00 | 2021/07/11 |
Stick Kicker | A fighting game demo. | 2021 | samfromcadott | 2021/07/11 |
Firemania | Watch your screen burn. | 2021 | ipatix | 2021/07/11 |
Untitled Volleyball Game | An early prototype of a volleyball game. | 2021 | Cobra!, Sharkhat | 2021/07/11 |
gba-remote-play demo | Multilink cable video streaming tech demo. | 2021 | [r]labs | 2021/07/10 |
Individuation | Maze engine tech demo. | 2022 | K'miinik | 2021/07/09 |
Touhou - Bad Apple | Bad Apple demo. | Demo | Peter 'krom' Lemon | 2021/05/27 |
SS6PlayerForGBA | 2D skeletal animation engine demo for GBA. | 1.1 | laqieer | 2021/05/08 |
GBA Image Viewer Compactor | Online tool for converting image to GBA ROM file. | 0.11 | CUBIC STYLE | 2021/04/02 |
Spinning Ame | Amie spinning on your Game Boy Advance. | 2021 | hexundev | 2021/02/14 |
3D Voxel Space | A custom 3D voxel space engine tech demo for the GameBoy Advance. | 2018 | Juan Martinez | 2018/06/17 |
Invite Brigade | An invitation intro for Nordlich 2018. | 2018 | Oxyron, Digital Demolition Krew, Abyss Connection | 2018/02/03 |
Mytrhi | Game prototype for a cancelled GBA title. | Prototype | Team XKalibur | 2016/09/26 |
Basic FronTenis | A simple pong clone. | 1.0 | Ry0G4_ | 2016/08/10 |
Kukoo 2 Advance | Retro style demo. | 2015 | Type One - TFL-TDV | 2015/08/01 |
Shadow of the Wurst | A GBA demo released at Revision 2015. | 2015 | Flush | 2015/04/07 |
GBA 2008 | A collection of small demos created in 2008. | 2008 | abeisgoat | 2014/03/30 |
Up Rough City | A demo released at Datastorm 2014. | 2014 | Up Rough | 2014/02/17 |
Epic Realtime | A demo released at tUM 2012. | 2012 | Cosine | 2012/12/28 |
Lost Marbles | 4k procedural graphic demo. | 2011 | Vantage | 2011/08/27 |
Resurrection | A GBA demo released at Solskogen 2011. | 2011 | Relapse | 2011/07/17 |
Berlin Precision | A stylish demo. | 2011 | Matt Current | 2011/04/02 |
Mode 5 Mode 7 Effect | Demo that showcases Mode 5 Mode 7 Effect. | 2010 | Joseph Nesbella (Jinroh) | 2010/05/04 |
Droplets | A demo homebrew game. | demo | Herman Samso (SoLo2/BITS) | 2009/05/31 |
Hively Player Advance | A musicdisk featuring a bleeding-edge AHX/Hively player port and an astonishing array of dancing teddies. | 2006 | Up Rough Soundsystem | 2009/01/22 |
Caramelldansen | A demo released at the Kindergarden 2008 demo competition. | 2008 | Darklite | 2008/11/18 |
Mode 4 Plasma Effect | A mode 4 plasma effect demo. | 2008 | Mic | 2008/10/14 |
Beerbong | A demo released at Solskogen 2008. | Final | Milkmen | 2008/07/21 |
Tribute For The Next Generation | A demo released at Crau Party 2004. | 2008 | Greuh | 2008/07/18 |
M-Dezign | An oldschool demo released at Very Important Party 2008. | 2008 | Greuh | 2008/07/13 |
Unibrau | A demo for the GBA at the Breakpoint 2008 party. | Final | Milkmen | 2008/03/23 |
Storm | A small demo. | 20080309 | Herman Samso (SoLo2/BITS) | 2008/03/09 |
Snowman GBA | Port of The Snowman Story demo on Atati ST. | Demo | Foxy | 2007/12/02 |
FF4 Advance - The Return of Golbez | Final Fantasy IV Advance fangame demo. | demo | Ruben Nunez (AikenToAki) | 2007/07/31 |
Voxelworm | A simple demo effect. | 2007 | Dag Ågren (WAHa.06x36) | 2007/04/18 |
Happy Bday Emp | Birthday Intro for EMP. | 2006 | Titan | 2006/11/22 |
Meltdown | A demo released for The Meltdown 2006. | Final | Mainloop | 2006/10/26 |
Mister Jelly | A small physics engine. | 060906 | Nicolas ROBERT [NRX] | 2006/09/06 |
MegaMan New Horizon | MegaMan fan game. | Demo | A.U.D. | 2006/08/14 |
Agent GBA | A discontinued homebrew game. | 2006 | Nuance, Genesis Project | 2006/07/02 |
Smash Bros. Advance | Physics engine tech demo. | demo | thegamefreak0134, The_Perfection, Natso | 2006/05/09 |
Five Finger Discount | A demo released in the Breakpoint 2006. | 2006 | Shitfaced Clowns | 2006/04/19 |
Ruff Techdemo | Based on Ruff 'n' Tumble for Commodore Amiga. | 0.015 | blindfold | 2006/04/11 |
Cave Story GBA Demos | GBA port of Cave Story tech demos. | 2006 | RavenWorks | 2006/03/29 |
Ishar Advance | An early tech demo. | 0.0 | maestun | 2006/02/28 |
Crazy Rider 3D | A racing game demo. | 2005 | mikegba | 2005/10/14 |
God | An early Dungeon Keeper style game. | Demo | Nicolas ROBERT [NRX] | 2005/09/12 |
WBoyAdvance | An early port of WonderBoy. | 0.1 | Alekmaul | 2005/08/06 |
we fascists are the only true anarchists | A GBA demo released at Simulaatio 2005. | 2005 | Matt Current | 2005/06/13 |
The Fires of Krisable | An RPG tech demo. | Pre-Alpha Demo | Saidan | 2005/05/31 |
Poong Demo | A project showing collisions between objects that are not square. | 2005 | Florian Brönnimann (Brunni) | 2005/05/15 |
Pathfinding AI | Games AI ICA implementation. | 2005 | Brian Davis (Celeryface) | 2005/03/31 |
Virus | A demo released at the Ultimate Meeting 2004. | 2004 | Matt Current | 2004/12/31 |
Chemical Beats | A demo made for the PDRoms Coding Competition I. | 2004 | MrMr[iCE] | 2004/12/05 |
Noiseless | A demo made for the PDRoms Coding Competition I. | 2004 | Mach-One | 2004/12/05 |
Test Roms | Bunch of simple test roms that test various features of the graphics chip. | 2004 | Mic | 2004/10/07 |
Vidgames Zockertreffen 4 Party Invitation Intro | An invitation intro for the Zockertreffen 4 party. | 2004 | Widdy | 2004/08/12 |
Flipside | An old school demo. | 2004 | Moonhazard | 2004/05/07 |
Luland Demo | 3D and 2D effects demo for GBA. | 2004 | Tuomas Volotinen | 2004/05/01 |
Mario Demo | Small demo of a Mario-like game on GBA. | 2004 | Florian Brönnimann (Brunni) | 2004/04/09 |
GBA RTC Demo | A demo that showcases how to access to the RTC in certain cartridges. | 2004 | Timmy Brolin (AmPz) | 2004/02/12 |
Multiplayer Demo | Multiplayer code for linkcable play. | 1 | Scott Lininger | 2004/01/16 |
bh-03: Banzai | Demo with 3D special effects. | 2003 | Bahnhof | 2003/12/28 |
Raycasting Demo | Rewritten in ARM asm. | 2003 | Mic | 2003/12/04 |
Fire Effect | A (slow) fullscreen-mode4 fire effect. | 0312 | Mic | 2003/12/02 |
Magical Chase | Incomplete attempt of a remake of Magical Chase from PC-Engine. | 2003 | Matthieu Debray | 2003/11/18 |
Eternity | Software rasterizer demo. | 2003 | Dennis Kincheloe (DekuTree64) | 2003/09/15 |
Political Statement With a Well Hidden Message | A demo for the Assembly 2003 demoparty. | 2003 | Matt Current | 2003/08/08 |
FireCube | A Mode 4 demo. | 2 | G.S./Yakuza | 2003/07/21 |
Pholam | A Gameboy Advance demo for the demoparty Breakpoint 2oo3. | 2003 | Unique | 2003/04/17 |
Fighter Teach Demo | A Sega Virtua Fighter clone. | 2003 | Jim Bagley | 2003/04/15 |
Buffy Tech Demo | A tech demo showing 2 full screen characters smoothly animated on the GBA. | 2003 | Jim Bagley | 2003/04/15 |
GBA Caster | A simple and slow 3D ray casting engine. | 2002 | Loirak | 2002/09/15 |
The Fallen | An action shooter demo/prototype. | Prototype | The Fallen Team | 2002/09/13 |
Particle demo | A small demo made in about an hour. | 2002 | Dennis Kincheloe (DekuTree64) | 2002/09/10 |
Mechanize | A visual demo. | 2002 | Vivid Design | 2002/08/14 |
Beyond the Limits | A demo released at Assembly 2002. | 2002 | Vivid Design | 2002/08/02 |
Vit 2 | A demo for the Assembly’02 mobile demo competition. | 2002 | Unique | 2002/08/02 |
Recycle Bin | An unfinished demo originally written for the console compo at Underscore 2002. | 2002 | Nocturnal, kvasigen | 2002/05/14 |
Very Poor Man's Copper 2002 | A small intro made for the 4K GBA competition. | 2002 | Jarnoh | 2002/05/10 |
Adler 2KB | A small fire demo. | 2002 | Adler of HardNUL | 2002/05/10 |
4K Groove | A music demo with oscilloscope-style visualizations. | 2002 | Aleksi Eeben | 2002/05/09 |
Sproing | A 4KB string simulator. | 2002 | Dennis Kincheloe (DekuTree64) | 2002/04/23 |
Tralala Vroom | A demo released (and coded) at The Gathering 2002. | 2002 | Nocturnal, kvasigen | 2002/03/30 |
fr-018: aGb | Demo that was released in the Woest 2002 Woest Competition. | 2002 | Farbrausch | 2002/02/24 |
bunnykost | A demo released at the GBADev 2002 competition. | 2002 | Icebird | 2002/02/02 |
The Adventures of Kaotik | An animation game demo developed for Dreamhack 2001. | 2001 | Timmy Brolin (AmPz), Mikael Lysek (Lysekoid) | 2001/11/30 |
Great Juicy Gypsy | A demo released at Kindergarden 2011 in the wild compo. | 2001 | Nocturnal | 2001/11/11 |
Mod Test | Test program for a modplayer that utilizes only the 4 gbc-channels. | 2001 | Mic | 2001/09/30 |
Paperboy | A music cart demo. | 2001 | Mic | 2001/09/28 |
Raster | A 256 byte (including working header) effect. | 2001 | Icebird | 2001/09/20 |
GBA 3D-Trip | 3D tech demo. | 2 | Arnaud Carre (Leonard/OXYGENE) | 2001/09/11 |
Mortal Kombat 2 | Port of Mortal Kombat 2 (tech demo). | 0.1 Beta | Hugo Smits | 2001/09/07 |
tunnel | 4 tunnel effect demos. | 2001 | Stephen Stair (sgstair) | 2001/06/22 |
wavplay | A demo that plays a short WAV sample. | 2001 | Stephen Stair (sgstair) | 2001/06/14 |
RSdemo | Rotation/Scaling Demo. | 2001 | Stephen Stair (sgstair) | 2001/06/13 |
Maddness | 3D effect demo. | 0531 | Mic | 2001/05/31 |
sg_bump | Realtime(almost) bumpmapper for the GBA. | 2001 | Stephen Stair (sgstair) | 2001/04/06 |
HalfLIfe GBA | A tiny demo for the 1st of April. | 1.1 Demo | Davide Inglima (limaCAT) | 2001/03/17 |
Mode0 3D | A Mode03D demo. | 2001 | Mic | 2001/01/28 |
Around the World Demo | A small demo. | 2001 | Mic | 2001/01/10 |
Super Fighter Demo | A little advertising demo made for the Super Fighter Team. | 2000 | Mic | 2000/12/16 |
Golden ARMs Demo | Golden ARMs demo. | 2000 | Mic | 2000/11/30 |
gbadev-addy | A small #gbadev-addy demo. | 2000 | Mic | 2000/11/25 |
Palette Rotation | A palette rotation effect. | 2000 | Mic | 2000/11/25 |
Lag | The Lag demo. | 2000 | Mic | 2000/11/24 |
Crossfader | A crossfader for mode3. | 2000 | Mic | 2000/11/07 |