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Sqrxz Wii

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Revision as of 13:01, 6 July 2024 by HydeWing (talk | contribs)
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Sqrxz
Sqrxzwii2.png
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.0b
LicenseFreeware
Last Updated2014/11/29
Links
Download
Website

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the "classic" graphic mode, there is a new mode with "deluxe" graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended "fun" is guaranteed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg.

Features

  • Hardly any game will annoy you more! Frustration deluxe ahead.
  • Amiga’ish feeling.
  • 16 Levels including a "beginners" level.
  • 18 Chiptunes.
  • Classic and new graphic mode.
  • Top 10 highscore.
  • Endless continue mode.
  • Hidden easter egg.

User guide

Background

In 1994, at this time, two young swedish developers named Marcus Vesterlund and John Holmvall were about to create a The Great Giana Sisters styled game. The name of this production should have been Galliano Brothers but it turned out to be totally different and the concept slowly morphed into what is today known as Sqrxz. The original game was for DOS. Jimmy Jimmy Mårdell redid Sqrxz for TI calculators and Gameboy Color, where the game gained a lot of attention and cult status. Up to now the TI versions are amongst the best games ever created for this calculator.

The founder of Retroguru, Shahzad, knew Sqrxz a long time ago from Gameboy Color and in 2010 the idea was born to bring this game back for up to date, but also older systems. The team already had a working Jump'n'Run engine and the main coder Rodolphe started right away and had a playable prototype ready in less than two days.

A bit of polishing here, new graphics by Simon and the great chip tunes of Brendan gave the game a great retouch. Last but not least three levels were added by Rabia. It also received support from Marcus Vesterlund who helped out to improve the controls.

Story

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss.

There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz ports on Wii

Controls

Wiimote Horizontal:

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

2 - Jump

1 - Fire

Plus - Start

Home - Quit

Nunchuck:

Control Stick - Walk Around

Classic Controller:

Left Control Stick - Walk Around

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

Home - Quit

Screenshots

sqrxzwii3.png

sqrxzwii4.png

Media

[Trailer] SQRXZ ([1])

Changelog

v1.0b

  • Retroguru branded.
  • Removed "Dali".

v0.9.9.6

  • Multilanguage: English, German, French, Spanish.

v0.9.9

  • First public release.

v0.9.9.5

  • Improved collision.
  • Improved controls.
  • Added "Dali" quote in startup.
  • Removed donation nag in end, donations are still welcome..
  • Fixed highscore glitch.

Credits

The Team:

Ports:


External links

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