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TinyZoo GB

From GameBrew
Revision as of 04:14, 27 Haziran 2024 by HydeWing (talk | contribs)
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TinyZoo/GB
Tinyzoogb.png
General
AuthorAdrian Siekierka
TypeComputer
Version2023
LicenseGPL-3.0
SystemCGB
Last Updated2023/06/25
Links
Download
Website
Source

TinyZoo/GB is a source port of the ZZT engine to the Game Boy and Game Boy Color platforms.

Downloads and usage documentation is available on the Wiki of Weavers.

Installation

You will need:

Run the following command in the command line: java -jar zima.jar binconv -o output_rom_path -e engine_file_path -p platform_id input_world_path, replacing the underscored identifiers with the necessary values:

  • output_rom_path is the output file path for the ROM image.
  • engine_file_path is the path for the platform-specific engine file - you can download it above, in the platform list.
  • platform_id is the platform ID - you can find it in the platform list.
  • input_world_path is the path to the input world. You can specify multiple worlds, but this may not be supported by all platforms.

Screenshots

tinyzoogb2.png tinyzoogb3.png

tinyzoogb4.png tinyzoogb5.png

Compatibility

Recommended emulators:

  • binjgb - For publishing to HTML5.
  • SameBoy - The most accurate of the lot,
  • Emulicious - Best debugging tools (but the necessary symbols files are currently not packaged).

Physical cartridges:

  • List of reflashable cartridge vendors..
  • Cartridge that is larger than 4MG ROM is not supported by TinyZoo/GB at this time.
  • Note that you need a cartridge with 128K RAM and MBC5.
  • Smaller games or those using "board groups" might manage with 32K RAM – use the command "–sram-size 32" when building your ROM with binconv.

External links

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