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SkullGrog | |
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General | |
Author | gorglucks |
Type | Shooter |
Version | final |
License | Mixed |
Last Updated | 2010/09/15 |
Links | |
Download | |
Website | |
Source | |
SkullGrog is a survival shooter for PSP developed by gorglucks. The gameplay and graphics are inspired by the Thing Thing series.
It was entered into the Scenery Beta 2010 (PSP Games) and PSP-Hacks' Homebrew Idol 3 (3rd place).
Features
- Game coded in C++ with PGE library.
- 10 Unlockable weapons.
- Savedata.
- Global ranking.
- AI.
- Adhoc mode.
- Works with the HBL rev100, but not adhoc and ranking.
User guide
Gameplay
The aim of the game is to kill waves of aggresive zombies before being killed, to get the best score.
The adventure takes place with levels/rooms where you can explore by going up or down. Along the way you will find varies items such as weapons recharge, life and bombs (player do not suffer damages from bombs).
- The green bar shows on the top left corner is your lives, while the numbers below tell you the bullets and refills available.
- Timer is on the upper right corner on the screen, which is important to unlock weapons.
- The score is located right below the timer. It increases by a multiplier whenever you create a Combo of killed serveral zombies at once.
You begin with carrying a gun, but as you move forward and kill zombies, you will unlock more weapons and so survive the attack.
When the game ends, you can save your score and upload it to the network.
Weapons List
- Gun.
- Machine Gun (Kill 10 zombies).
- Double Gun (Get a score of 10.000 or more in one game).
- Magnum (Play one hour).
- Shotgun (Get a score of 100.000 or more in one game).
- Grenade launcher (Kill 5000 zombies).
- Laser (Kill 10.000 zombies).
- ??? (Kill Kill 50.000 zombies).
- ??? (Kill 5.000 zombies in one game).
- ??? (Kill 100.000 zombies).
Controls
D-Pad Left/Right - Change weapon
Analog Pad - Target
Circle - Move to the right
Square - Move to the left
R - Shoot
L - Jump
Start - Pause Menu
Screenshots
Media
PSP Game - SkullGrog - 1.432.730 Points (5Pilow)
Changelog
Version 1.1
- Fixed a bug that caused freezes after a certain playing time.
Version 1.0
- Add a new bonus.
- Improved zombies' AI (especially the jumps).
- Add foot animation while jumping.
- Add sounds (heart breath, flame thrower, gaz thrower).
- Adhoc mode (1vs1 mode) finished.
- Add settings : you can change music volume, controls mode and change your pseudo.
- Add a new control mode.
- When you create a savegame, you have to input a pseudo that will be use in submitting scores.
- You can return to the "load game" menu from the main menu.
- Add "delete game" to delete a savedata.
- Zombies cannot appear near you (in the camera view).
- Bonuses are aligned with the grid.
- Thousands separator in numbers (in game, savedata).
- Laser is more difficult to unlock.
- DoubleGun is more powerful.
- Fix savedata.
Version beta
- Initial release.