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Metroid Advance Game Editor - MAGE GBA

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Revision as of 10:55, 23 Haziran 2024 by HydeWing (talk | contribs)
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Metroid Advance Game Editor - MAGE
Mzmmage2.png
General
Authorbiospark
TypeHack Utilities
Version1.3.2
LicenseMixed
Last Updated2018/03/31
Links
Download
Website


Metroid Advance Game Editor (MAGE) is a comprehensive hacking utility for Metroid Fusion and Metroid Zero Mission created by biospark.

It is a .NET 3.0 application written in C#. Currently it is only compatible with the North American (U) version of each game.

User guide

When using, create backups often. You never know when something may go wrong.

All numbers are presented in hexadecimal. You should familiarize yourself with hexadecimal if you are not already.

If you have a question about what something means or how to use a particular feature, refer to the documentation or visit the Metroid Construction forum.

Screenshots

mzmmage3.png

Changelog

1.3.2 2018/03/31

  • Fixed graphical issues when viewing a room's first or second spriteset.
  • Fixed bug where the list of scrolls in an area could be saved incorrectly.

1.3.1 2018/03/16

  • Fixed graphical issues with Spriteset Editor.
  • Fixed Room Options bug where room couldn't be cleared or resized more than once.
  • Changed name of ceiling slope clipdata to have "(air)" at the end.

1.3.0 2018/01/27

  • Fixed Connection Editor bug where a blank row could be removed.
  • Added Hatch Lock Events to Connection Editor.
  • Fixed incorrect palette offset for normal beam in Zero Mission.
  • Fixed minor project file bug where the version created wasn't saved.
  • Changed Connection Editor to verify entries before adding them.
  • Added hatch number to tooltip for doors.
  • Fixed Connection Editor bug where adding an area connection would display the wrong destination room (and sometimes fail).
  • Fixed bug where loading a room from the Minimap Editor didn't update displayed location.
  • Added import/export for tile tables.
  • Fixed bug where the new version prompt would appear with HTML text.
  • Sprites are drawn using shared VRAM.
  • Renamed "Hatch (can lock)" to "Closed hatch" (Zero Mission only).
  • Changed Graphics Editor and Tile Table Editor to display a warning when data is repointed.

1.2.0 2017/10/29

  • Added Demo Editor.
  • Added option to view breakable blocks.
  • Fixed bug where BG3 could be interpreted as RLE.
  • Added option to view clipdata values.
  • Fixed Tile Table Editor bug where saving a tile table from an offset could corrupt the ROM.
  • Fixed Tile Table Editor bug where the tile table offset wouldn't update.
  • Added option to select individual palette rows when importing from image.

1.1.1 2017/07/31

  • Added "Heated (hidden)" palette to Minimap Tile Builder.
  • Added option to view mother ship hatches (Zero Mission only).
  • Fixed bug where backgrounds, rooms, spritesets, and minimaps couldn't be exported.
  • Combined duplicate values in Physics Editor.
  • Sprites are drawn under BG0 when possible.

1.1.0 2017/07/23

  • Fixed data management bug involving current room's data when saving ROM.
  • Fixed bug where tileset copies had incorrect tile table length.
  • Added Physics Editor.
  • Added Minimap Tile Builder.
  • Added secondary sprite previews to Sprite Editor.
  • Added Zero Mission patch that skips Samus closeup during intro.
  • Fixed Sprite Editor bug where "Can be frozen" was always checked.
  • Changed door editing to prevent setting width or height to 0.
  • Changed Palette Editor to only overwrite modified colors.
  • Fixed bug where room sprite data could be corrupted.
  • Added more automatic updates between editors when changes are applied.

1.0.0 2017/06/21

  • Fixed bug where LZ77 BG0s weren't redrawn.
  • Changed Room Options to prevent resizing width or height to 0.
  • Added tool to add new data (rooms, tilesets, spritesets, etc.).
  • Added projects (to keep track of added data).
  • Added ability to drag and drop ROM files to load them.
  • Fixed bug where sprites weren't completely drawn when switching slots.
  • Fixed bug where scrolls could be moved offscreen and disappear.
  • Added keyboard shortcut 'G' to Minimap Editor to load room under cursor.
  • Fixed Tile Table Editor bug where cursor movement was limited on 512x256 backgrounds.
  • Fixed bug where the text in drop down lists could be edited.
  • Fixed Spriteset Editor bug where adding a slot didn't update graphics.
  • Fixed Spriteset Editor bug when removing the last slot of a spriteset.
  • Renamed "Level GFX" to "RLE GFX".
  • Renamed "BG3 GFX" to "LZ77 GFX".
  • Added ability to import BG0 from image.
  • Renamed "Import BG3 from Image" to "Import LZ77 BG from Image".
  • Fixed Connection Editor bug where some invalid area/event connections weren't removed.
  • Added option to export BG0 image (under "Tools").
  • Fixed Text Editor bug where the delay command wouldn't parse.
  • Added option to shift tiles in Tile Table Editor ("Offset" tab).
  • Fixed bug where a corrupt room 0 would prevent loading other rooms.
  • Added ability to edit sprite graphics rows in Sprite Editor (Fusion only).
  • Added status messages when editing room objects.

0.9.0 2017/04/09

  • Reimplemented ROM data management to be more robust.
  • Fixed Graphics Editor bug where importing from image didn't work properly.
  • Fixed Graphics Editor bug where updating palette didn't update graphics.
  • Added automatic check for newer version of MAGE.
  • Added option to LZ77 (de)compress binary files (under "Tools").
  • Fixed animated tilesets not saving.
  • Added more pixel formats when importing/exporting images.
  • Changed Spriteset Editor to not allow adding sprites 0-F.
  • Improved LZ77 compression speed.
  • Added tile numbers to Tile Table Editor.
  • Added Zero Mission charge beam damage amounts to Weapon Editor.
  • Added import/export for backgrounds, spritesets, minimaps.
  • Added status messages to all editors.
  • Added option to clear recent files.
  • Changed Connection Editor to remove invalid connections.
  • Fixed bug when importing tileset by image.
  • Added option to automatically choose palette rows when importing from image.
  • Added data management option to Tile Table Editor and when importing tilesets/backgrounds.
  • Fixed description of two Zero Mission endings.
  • Modified Animation Editor layout (animated graphics).
  • Added drawing for all LZ77 BG0s.
  • Reimplemented tileset/room importing (incompatible with previous versions).

0.8.1 2016/11/03

  • Fixed bug where palettes were incorrectly imported/exported.
  • Added two palette import/export formats (YY-CHR and raw).
  • Added option to toggle room's animated palette (under "View").
  • Added option to disable tooltips.
  • Fixed bug where manually toggling edit mode behaved differently than middle-clicking.
  • Fixed bug where selecting "Test Room Here" didn't work.

0.8.0 2016/10/10

  • Reimplemented main window GUI.
  • Renamed "Map" to "Room".
  • Moved Clipdata Shortcuts to "Tools".
  • Added clipboard viewer to "View".
  • Added tooltip to tileset viewer (displays block number).
  • Added zoom function for room viewer.
  • Added option to always use selected clipdata (under "Edit").
  • Fixed bug when undoing a selected clipdata change.
  • Fixed bug when undoing a paste over empty blocks.
  • Reimplemented Minimap Editor and modified layout.
  • Added button to Minimap Editor to change tile selector's background color.
  • Added patches for each game to allow more minimap tiles.
  • Removed limit on number of event based connections (incompatible with previous versions).
  • BG3 is always drawn.
  • Reimplemented import ending and removed "Reduce blockiness" option.
  • Added keyboard shortcuts 'W', 'A', 'S', 'D' to resize doors.
  • Fixed bug when redoing a room object removal.
  • Added Zero Mission patch that disables Chozo statue hints.
  • Added view option for screen outlines.
  • Added Tile Table Editor.

0.7.0 2016/08/11

  • Added keyboard shortcut 'G' to load the room a door connects to.
  • Added two Zero Mission patches that allow adding new elevators.
  • Added automatic checker for sprite drop probabilities.
  • Added additional text types for Zero Mission.
  • Renamed text types to be less confusing.
  • Added Location Names to Connection Editor.
  • Changed Text Editor font to Courier New (for better compatibility).
  • Fixed bug when resizing rooms.

0.6.1 2016/06/29

  • Added viewing for LZ77 compressed water and lava.
  • Fixed new event based connections not working.
  • Increased maximum number of event based connections from 64 to 256.

0.6.0 2016/06/24

  • Added Animation Editor.
  • Fixed Spriteset Editor crashing when loading spriteset 0.
  • Fixed bug when saving area connections.
  • Fixed bug when saving event based connections.
  • Fixed clipdata viewer not updating when clipdata is cleared.

0.5.0 2016/06/21

  • Initial release.

Credits

P.JBoy for compiling a ton of useful information related to these games.

Martin Korth for his indispensable debugger no$gba.

Maël Hörz for his very useful hex editor HxD.

Mark James for his Silk icon set.

External links

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