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Mega Man Armada PSP

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Revision as of 15:53, 19 Haziran 2024 by HydeWing (talk | contribs)
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Mega Man Armada
Megamanarmadapsp2.png
General
AuthorNick Pizanias (NickyP)
TypeOpenBOR Games
Version0.1.4
LicenseMixed
Last Updated2019/12/25
Links
Download
Website

MegaMan Armada is a MegaMan game by fans, for fans. Grab three friends and jump-and-shoot your way through several familiar levels - remixed for 4-player arcade action.

Tired of playing as the Blue Bomber? Then take on the Robot Masters as Mario, Solid Snake, Vegeta, and many other characters.

Features

  • Classic 2D platforming.
  • Remixed levels and bosses from MegaMan games.
  • 4-player local co-op! #Multiplayer for days.
  • Over 70 playable characters, and counting.
  • Playable on any system that supports OpenBOR (Android, PC, Dreamcast, Wii, PSP, etc).

Installation

Simply use the eboot provided in .7z. Place ZGundam.pak into PSP/Game/OpenBOR/Paks/.

User guide

Charter movelist

Key Legend & Definitions:

  • D - Down.
  • J - Jump.
  • A - Attack.
  • "I-Frames" - Specific frames in an animation where the character cannot take damage period, AKA is invincible.

Playable characters are divided into four Styles: Shooter, Slasher, Mixed, Unique.

Shooter (traditional Mega Man gameplay):

  • A - Shoot; fast bullet travels to the end of the screen, low damage.
  • D+J - Forward slide.
  • I-Frames for the first half of the slide animation.

Slasher (quick, close-range gameplay):

  • A - Slash; short range, high damage.
  • Run by double tapping a direction and holding it.
  • Takes 25% less damage .

Mixed (contains elements from both Shooters and Slashers):

  • A - Shoot; slow bullet travels mid-range and then disappears, does more damage than Shooter bullets but less than slashes.
  • D+J - Backward slide.
  • I-Frames for the first half of the slide animation.

Unique:

  • Characters with properties and movesets different from Shooters, Slashers, and Mixeds.
  • Please refer to unique-movelist.txt for more information.

Screenshots

megamanarmadapsp3.png

megamanarmadapsp4.png

megamanarmadapsp5.png

megamanarmadapsp6.png

megamanarmadapsp7.png

Media

Untitled Mega Man test #1 (NickyP615)

Changelog

0.1.4

  • Improved physics when walking off of a ledge, can now control horizontal movement.
  • Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies.
  • Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!.
  • Added stage: FrostMan.
  • Added stage: GutsMan.
  • Added playable character: Klonoa [Mixed].
  • Added playable character: Beat (Jet Set Radio) [Shooter].
  • Added playable character: Trunks [Slasher].
  • Added playable character: Falco [Mixed].
  • Added playable character: Inkling Boy [Shooter].
  • Added playable character: Pokemon Trainer Red [Unique].
  • Added playable character: IronMan [Mixed].
  • Added playable character: Ken [Unique].
  • Added playable character: Terry Bogard [Unique].
  • Added playable character: Cammy [Unique].
  • Added playable character: Bub [Mixed].
  • Added playable character: Bob [Mixed].
  • Updated all [Mixed]-type characters: increased shot damage power, increased shot distance.
  • Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames.
  • Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick.
  • Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details.
  • Updated Mario: increased jump damage power; updated pain sprite.
  • Updated Luigi: increased jump damage power.
  • Updated Yoshi: increased jump damage power.
  • Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details.
  • Updated Shovel Knight: increased jump damage power.
  • Updated Rainbow Dash: increased defense modifier to 15%.
  • Updated Donatello: increased the length of his bo staff sprite.
  • Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance.
  • Updated Gunstar Red and Blue's walk cycle.
  • Updated Arcade Mode: changed the order in which stages appear.
  • Updated unique-movelist.txt.
  • Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic.
  • Fixed the hitbox and attackbox on a certain enemy.
  • Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments.
  • Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel.

External links

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