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Mr. Sitwell in Turbo WC Magical Adventure Wii

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Revision as of 05:15, 10 Haziran 2024 by HydeWing (talk | contribs)
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Mr. Sitwell in Turbo WC Magical Adventure
Mrsitwellwii.png
General
AuthorGabriel Garrote
TypeShooter
Version1.3
LicenseMixed
Last Updated2011/09/12
Links
Wii & PC Download
Website

Mr. Sitwell in Turbo WC Magical Adventure is a fast-pace side scrolling shooter, originally made by Gabriel Garrote for the Wii and PC.

The Wii version was presented in the GBAtemp Homebrew Bounty 2011 (Wii) and the Nintendomax Wii Dev Competition 2011 (1st place).

User guide

Story

Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted...

How to play

Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.

Between stages you can upgrade Mr. Sitwell, upgrade points are awarded at the end of each stage depending on how many of the enemies you destroyed:

  • Below 50%: No points awarded.
  • Above 50% and below 80%: 1 Upgrade point.
  • 80% and above: 2 Upgrade points.

Tip: The collision zone of Mr. Sitwell actually its just his head, so you can dogde bullets even if they touch Sitwell's body. Knowing this is pretty useful when surrounded by enemy fire.

Screenshots

mrsitwellwii.png

mrsitwellwii2.png

Media

Mr. Sitwell in Turbo WC Magical Adventure (Gabriel Garrote)

Changelog

Version 1.3

  • The difficulty of the final enemies just before the boss of stage 4 has been toned down, replaced now with a new* enemy with less hit points.
  • The splash page is replaced now with a "Sponsored by ModSupplier.com" since the other sponsors, after 2 months since the compo results still didnt send me the prize yet (I prefer to dont give publicity for free).
  • Minor bug fixing.

Version 1.2

  • Much better looking title and menu screen.
  • Improved intro.
  • Mr. Sitwell has voice now.
  • Improved visibility of enemy bullets.
  • Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
  • Toned down a bit the excessive wii mote rumble on third boss battle.
  • Hit points of some enemies tweaked.
  • A lot of minor bug/glitch fixes.

External links

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