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POWDER

From GameBrew
Revision as of 14:04, 8 Haziran 2024 by HydeWing (talk | contribs) (Text replacement - "Category:Role Playing Games on DS" to "")
POWDER
Powder.png
General
AuthorJeff Lait
TypeRole Playing
VersionRelease 118
LicenseMixed
Last Updated2018/02/25
Links
Download
Website
Source
Support Author

POWDER is a homebrew roguelike role playing game (RPG) for the Nintendo DS.

Window version, Mac version, gameboy advance version and Linux version are also available.

Installation

Download .ds.gba or .nds file depend on your device.

POWDER supports DLDI for save feature so you can, if needed, patch it and copy it to your card. During start up it prints out if it found a FAT filesystem, if it found one saving should work. If it doesn't find one, saved games will not survive a power cycle.

All auxillary files are saved and read from /DATA/POWDER/, regardless of where POWDER itself is copied onto your flash drive. That directory will be created if it doesn't exist. If it fails to create, it will default to using the current directory of POWDER.

User guide

Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

Explore endless labyrinths crawling with unimaginable evils and brimming with magnificent treasure. No two visits to the underworld are ever the same, as the dungeon layouts change every time you plumb the depths.

Guide (List of spells and monsters) can be found from the official website.

Controls

Stylus - Movement, (icon) Activate function

A - (menu) Functions

B - (menu) Exit

For commands and key assignments, please refer to the readme file.

Screenshots

powder2.png powder3.png

powder4.png powder5.png

powder6.png powder7.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

M3 Real (firmware 4.2c)
TTDS (firmware 1.17)

Changelog

Release 118

  • Mimicing the red queen, ran hard to stay in the same place.
  • Many encylcopedia text typos fixed thanks to David Damerell.
  • You now celebrate rather than celebarate at the surface (Alex Lait).

Release 117

  • True aim is now in the book of blades, so you can learn it without an extra skill book (Robert Barber).
  • Forgetting a spell while wielding a staff that imbues it will now properly fail (Paul Strickland).
  • Failing to forget no longer uses a turn.
  • Unenchanted weapons and armor which you have found the enchantment of now report +0 (Mike Ratzlaff).
  • Objects collapsing into meatballs now properly state if the result is multiple meatballs (Nathan Bogue).
  • Tutorial for signpost for kiwis now mentions the hostile tag on the look description (Claudio).
  • Signpost added to surace world (SilverAnalyst).
  • Someone to greet you on the surface world (Andrew Walker).
  • Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc).
  • + and * by the god reports when praying lets you know how much they like your fashion sense (hotpoo).
  • Frogs have a bonus to attack vs insects (Robert Barber).
  • Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
  • Finally added the cute and cuddly triceratops!.
  • If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided (Mike Ratzlaff).
  • Sleeping creatures have a visual indication (Mike Ratzlaff).
  • Swapping worn armour with wielded sword no longer causes you to wear the sword (Mike Ratzlaff).
  • Rolling boulder works on some monsters.
  • Fix minor spelling errors (Gurkan Sengun).
  • Full AI state was being cleared when nothing was edible rather than just the single edible bit (Don Collins).
  • Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place (Richard Quirk).
  • Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance (Richard Quirk).
  • One new room type.
  • Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.

Release 116

  • MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
  • Tower shields are large. (Claudio).
  • "You cannot hide from I!" is now "You cannot hide from Me!" (B. Perry).
  • Looking at a square will also describe any smoke there.
  • The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
  • Create Pit spell is now 10 MP rather than 15.
  • Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
  • New spell: Sandstorm.
  • If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
  • Monsters properly check safety of squares before stepping on them.
  • If trapped inside a wall without Phase or Breathess, you will suffocate (Strange Child, Julian Agloro).
  • Helmets should be sorted together now (Aapo).
  • Empty bottles will be filled by down pour now (Aapo).
  • Entomb has a better message when blocked (Aapo).
  • Rocks are created when rocks fall on your head (Aapo).
  • Spells you can't cast have (!) after them in the zap list (Aapo).
  • Saving when out of disk space should no longer corrupt your last save game (Aapo).
  • Tossing an item hand to hand no longer takes a turn (Aapo).
  • Spears, knives, and daggers no longer let you equip stacks (Aapo).
  • You are only prompted to throw one spear of a stack (Aapo).
  • The animate forest spell now has its own icon.

Credits

Bug Reporters: R. Alan Monroe, Gottardo Zancani (Zak), James Parker, Ben Shadwick, Lauri Vallo, Casey Robinson, Janne Joensuu, Stu, Igor D. WonderLlama, Victor Rehorst, copx, Florian 'The Outrider' Piesche, Andrew Walker, Kelly Bailey, Bill (hotpoo), Carsten Brockmann, Alexander (Monsterz), PBP, Jorge Gonzalez, Brandon Mullins, Lars Radmacher, Cheese Lottery, Andrew Poandl, Syrra, Erik Piper, David Damerell, Clare Boothby, Elias Erkamo, Guy Banay, Arthur Littlefield, James (darkspoon), Mark Ehlke, Elias Erkamo, Yann Vernier, Fancy Carrot, Richard Quirk, eter Biocini, Akoi Meexx, David Hong, Martin Read, JCM, Brendan, Ben Hjelt, Grothias, Kaddar, John Overmars, Ciaran Walsh, Michal Bielinski, Kantaphon Tongmee, Rachel Elizabeth Dillon, Matthew Rollins, Rapacity, Nick Sabo, Markus Maier, Tomo, Matt, TemporalParadox, wing, Michael Brough, Deozaan, elcugo, Zappa Penguin, Colin Pritchard, sparrohawc, Zach Firth, R. Dan Henry, Xaintrix, stabwound, Oohara Yuuma, Eilu, Robert, Iain McCord, Mark Rushakoff, Korgoth, Malte Helmert, The Rani, Peter Roozemaal, Robert Hamaker, FEG, Bridget Farace, David R. Schultz, Tobias Pierce, Vladimir Stalin, Narius Varigor, jockmo 42, Cuboidz, Meddyan, Stefan O'Rear, Pikadude No. 1, Teun Peelen, Roger Bolton, Mikko Karttunen, SparroHawc, Ambvai, Erik Spigel, Joe B, Strange Child, Kayvon, Stefan O'Rear, Gwazi01, Will Weinzettl, Johaan Strojandogg, Nicholas Young, Lawrence T. Levine, Garron Bailey, Michal Skrzypek, Garron, Eris Discordia, Nathan Bogue, Inu, Kender, Mental Mouse, Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, Mattock, Lorenzo Batallones, Konstantin Stupnik, Paul Nguyen, sulai, Claudio, B. Perry, Julian Agloro, Aapo Rantalainen, Paul Strickland, Michael Gindt, Mike Ratzlaff, Gurkan Sengun, Don Collins.

Patch Writers: Richard Quirk, Ciaran Walsh, Marvin Sanchez, Oohara Yuuma, Peter Roozemaal,Derek S. Ray, David Parker, Ilya Kasnacheev, Andreas Bohm, Zasenko Sergey, Joe Buck, Michael Sterrett, Matthew Wyatt.

Tileset Artists: Adam Bolt, Akoi Meexx, Andrea Menga, Zak, Kelly Bailey, Markus Maier, Ibson the Grey, Chris Lomaka.

External links

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