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missyhud.prx | |
---|---|
General | |
Author | pebeto |
Type | Plugins |
Version | 0.5 |
License | Mixed |
Last Updated | 2024/06/07 |
Links | |
Download | |
Website | |
Source | |
missyhud.prx is a plugin to display a simple HUD.
Features
- Stupidly simple black UI (yes, the best one).
- Compatible with VSH, GAME and POPS.
- RAM usage indicator.
- Power percentage indicator.
- Duration minutes.
- Charging detection.
- No battery detection.
- CPU indicators:
- CPU Usage.
- CPU clock speed.
- BUS clock speed.
- FPS indicator.
- Key combination to turn on and off (Hold L + R + Start for 1 second).
Installation
Download the latest release.
Place missyhud.prx into:
- ms0:/seplugins/ for PSP 1000, 2000, 3000 and Street
- ef0:/seplugins/ for PSP Go
Open (or create) game.txt, vsh.txt and/or pop.txt in the seplugins folder, then add the following path to the test files.
For PSP 1000, 2000, 3000 and Street
ms0:/seplugins/missyhud.prx 1
For PSP Go
ef0:/seplugins/missyhud.prx 1
Screenshots
Known issues
- According to the PSPSDK documentation,
sceKernelTotalFreeMemSize
returns a different value thanpspSdkTotalFreeUserMemSize
- The FPS indicator does not work with double buffering. Follow-up on this issue is ongoing.
Changelog
v0.5 2024/06/07
- Implemented
Globals
structure containing all shared project variables. - The declaration of
Globals
fields is done in their respective threads. - Defined macros to improve readability.
- Improved
getFPS
function by removing overhead. - Implemented
getCpuUsage
andprintCpuIndicators
.getCpuUsage
implementation thanks to darko79.
v0.4 2024/06/06
- Improved
getFps
function by changingsceKernelGetSystemTime
withsceKernelGetSystemTimeLow
(reduced overhead). - Implemented key combo (
L + R + Start
) to show/hide the HUD. - The plugin logic was separated into three different threads.
missyhud_worker_thread
is in charge of system calls and computations.missyhud_gui_thread
is in charge of drawing the HUD.missyhud_control_thread
is in charge of reading user input.
v0.3 2024/06/04
- Implemented
printFps
to get the actual frame-rate by hookingsceDisplaySetFrameBuf
to incrementfps_counter
.hook.c
implementation thanks to Alexander "Raphael" Berl.getFps
implementation thanks to darko79.
v0.2 2024/06/04
scePowerGetBatteryLifePercent
crash the PSP when waking up from standby. Replaced it by manually calculating the remaining capacity percentage.- Added
scePowerIsBatteryExist
inprintPowerInfo
.
v0.1 2024/06/04
- Showing CPU/BUS frequencies with
printCpuBusFrequencies
. - Showing Power information with
printPowerInfo
. - Showing Memory usage with
printMemoryUsage
.