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Dragon Quest III Sprite Overhaul and Restoration Mod Switch

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Revision as of 02:38, 4 Haziran 2024 by HydeWing (talk | contribs)
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Dragon Quest III Sprite Overhaul and Restoration Mod
Dragonquestiiispriteoverrestorationnx.png
General
Authorsylandro
TypeGame Hacks
Version2024
LicenseN/A
Last Updated2024/05/26
Links
Download
Website

This is a modification for Dragon Quest III: The Seeds of Salvation that primarily replaces the character, monster, background and spell sprites from the Switch version with the ones from the iOS/Android version of the game. The sprites from the iOS/Android version use pixel art style and mesh better with the tilesets of the game.

This mod also restores several unique missing sprites from the SNES version of the game. These sprites were extracted from the SNES version and their palettes were edited to match the Switch port.

Installation

Mod variants

Three variants of the mod are provided:

  • Sprite Overhaul:
    • Contains the mobile sprites without any modification.
  • Sprite Overhaul (Restoration):
    • Contains the mobile sprites and restores SNES-exclusive sprites.
    • Since player sprites are larger than in the SNES version by a few pixels, the swimsuit sprites were manually adjusted to match the new style.
    • The prologue frame and map background were removed, since they clash too much with the lower resolution art style.
  • Sprite Overhaul (Restoration Alt):
    • Same as the above, but swimsuit sprites are a mix between the mobile and Switch versions: a merchant sprite in swimsuit with different hair color depending on the vocation.

Instructions

Place the romfs folder into atmosphere/contents/<TITLEID>/.

Screenshots

dragonquestiiispriteoverrestorationnx-04.png

dragonquestiiispriteoverrestorationnx-02.png

dragonquestiiispriteoverrestorationnx-03.png

Media

What's So Great About Dragon Quest III? - The Gold Standard of RPGs (What'sSoGreatAboutGaming)

Known issues

A few field sprites (most notably the ship and Ramia) use non-integer scaling (250%), so it was impossible to replace them without distorting their pixel aspect ratio. To avoid having inconsistent pixel sizes, a pixel mixing algorithm was used during scaling that makes them look slightly blurrier than the rest of the sprites.

External links

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