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Dragon Quest III Sprite Overhaul and Restoration Mod Switch

From GameBrew
Revision as of 06:23, 3 Haziran 2024 by Hyatt (talk | contribs)
Dragon Quest III Sprite Overhaul and Restoration Mod
Dragonquestiiispriteoverrestorationnx.png
General
Authorsylandro
TypeGame Hacks
Version2024
LicenseN/A
Last Updated2024/05/26
Links
Download
Website

This mod primarily substitutes the character, monster, background, and spell sprites from the Switch version of Dragon Quest III with those from the iOS/Android version. The latter uses a pixel art style that integrates better with the game's tilesets.

However, it's worth noting that both the Switch and Mobile versions lack several unique sprites found in the SNES version of the game. Instead, they use generic NPC sprites.

Therefore, variants of this mod are being included that restore these missing sprites into the game. These sprites were extracted from the SNES version, and their palettes were edited to match this port.

Media

What's So Great About Dragon Quest III? - The Gold Standard of RPGs (What'sSoGreatAboutGaming)

Screenshots

dragonquestiiispriteoverrestorationnx-01.png

  • Sprite Overhaul (Restoration)
    • Contains the mobile sprites and restores SNES-exclusive sprites.
    • Since player sprites are larger than in the SNES version by a few pixels, the swimsuit sprites were manually adjusted to match the new style.
    • The prologue frame and map background were removed, since they clash too much with the lower resolution art style.

dragonquestiiispriteoverrestorationnx-02.png

  • Sprite Overhaul (Restoration Alt)
    • Same as the above, but swimsuit sprites are a mix between the mobile and Switch versions: a merchant sprite in swimsuit with different hair color depending on the vocation.

dragonquestiiispriteoverrestorationnx-03.png

  • Sprite Overhaul
    • Contains the mobile sprites without any modification.

dragonquestiiispriteoverrestorationnx-04.png

Known Issues

  • A few field sprites (most notably the ship and Ramia) use non-integer scaling (250%), so it was impossible to replace them without distorting their pixel aspect ratio. To avoid having inconsistent pixel sizes, a pixel mixing algorithm was used during scaling that makes them look slightly blurrier than the rest of the sprites.

Changelog

v2024

  • First Release.

External links

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