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FunkynFrank Vita

From GameBrew
Revision as of 04:33, 3 Haziran 2024 by Hyatt (talk | contribs) (Created page with "{{Infobox Vita Homebrews |title=Funky n Frank |image=funkynfrankvita.png |description=Twin-stick shooter port for the PS Vita. |author=SoulTieGames |lastupdated=2024/06/02 |type=Shooter |version=1.0 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/vitahomebrews/funkynfrankvita.7z |website=https://www.reddit.com/r/VitaPiracy/comments/1d5s70c/funky_n_frank_v10_port_release/ |source=https://github.com/SoulTieGames/FunkynFrank-Vita |donation= }} {{#seo: |title=Vita Homeb...")
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Funky n Frank
Funkynfrankvita.png
General
AuthorSoulTieGames
TypeShooter
Version1.0
LicenseGPL-3.0
Last Updated2024/06/02
Links
Download
Website
Source

This is a port of Funky n Frank for the PS Vita. It is originally a PC game with a full-blown campaign mode that was made years ago. The PS-Vita version ONLY INCLUDES THE SURVIVAL MODE, and only the "Forest" level. Adding the campaign mode would require a rewrite of the engine, due to the Vita’s hardware restraints. Bummer. Still, the forest is a fun survival level. If time permits, a few other survival levels might be ported over eventually. However, don’t hold your breath for the campaign mode. If you’ve ever played the PC version, you know the sandworms are super fun to fight. They haven’t been added to the Vita yet, but there are plans to do so.

Controls

  • RIGHT TRIGGER to shoot.
  • LEFT TRIGGER brings up the weapon wheel.
  • With the weapon wheel up, press TRIANGLE to swith the the Item wheel.
  • Pressing the RIGHT TRIGGER with the weapon wheel open will discard the selected weapon.
  • TRIANGLE uses your selected item.
  • SQUARE to Dash
  • CIRCLE to reload
  • At the end of a round, press SELECT to skip the timer.
  • You can only use the store in-between rounds!

Screenshots

Funkynfrankvita.png

Known Issues

  • If you choose Frank as your character, melee weapons won't work. Either Choose Funky for your character, or only use firearms.
  • The framerate drops significantly in the pause menu, but it still works.

Changelog

v1.0

  • First Release.

External links

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