Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Breakout DS

From GameBrew
Revision as of 02:15, 31 Mayıs 2024 by HydeWing (talk | contribs)
Breakout DS
Breakoutdssco.png
General
AuthorScognito
TypeArcade Games
Version0.1
LicenseMixed
Last Updated2006/12/07
Links
Download
Website

Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.

It was submitted to the NEO Summer Coding Contest 2006 (GBA/NDS Games).

Features

  • Mario themed: 10 levels in total.
  • Music for each level, from Mario 1 to Super Mario World 2.
  • 3 game modes: Normal, Random and Custom.
  • 4 power-ups.
  • 2 control types.

User guide

You have 3 lives and if they reach zero, it's game over.

Game modes

  • Normal - Clear 10 levels.
  • Random - Infinite levels, randomly generated.
  • Custom - Draw and play your own levels (10 max).

Difficulty

  • Easy - If you lose a life all the bricks will not be respawned.
  • Hard - If you lose a life all the bricks will respawned.

Powerups

  • Red mushroom - Double size.
  • Blue mushroom - Half size.
  • Fire flower - Super ball.
  • Magnet - Allows you to catch the ball without effort.

Saves both records as levels created by yourself, everything goes to the RAM.

Controls

There are 2 control types: D-Pad or Stylus.

D-Pad - Move paddle left/right

Up/L/A - Launch ball

Stylus - Move paddle, Tap ball for throwing

Screenshots

breakoutdssco4.png breakoutdssco2.png

breakoutdssco3.png breakoutdssco5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.

Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.

External links

Advertising: