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flAstro | |
---|---|
General | |
Author | Ben Brewer (Flatmushrooms) |
Type | Arcade Games |
Version | 2007 |
License | flAstro |
Last Updated | 2007/07/07 |
Links | |
Download | |
Website | |
An astro lander game developed by Flatmushrooms for the GBAX 2007 Coding Competition.
Features
- Load/Save games.
- HiScores.
- Unlocks.
- In-Game Instructions.
- And more.
User guide
The aim of this game is to land your spaceship as close to the center of the red, green, or blue colored landing pads.
Bonus points are awarded for landing quickly, landing softly, landing close to the center and using fuel efficiently.
As the levels progress gravity starts to become more of an issue, as does the rocky terrain and damage recieved from bumps.
There are three difficulty settings:
- Easy - This is more of a training mode, skilled players will quickly tire of this.
- Medium - Most players should play this mode.
- Hard - This mode adds more to all areas of difficulty, aswell as adding in wind.
Unlocks
There are two unlocks that can be gained from playing well in medium and hard mode. You will be notified when you have received them.
Hints
- Try only saving your game when you intend to quit, saving and reloading for infinate lives gets frustrating even if it makes the HiScores easier to beat.
- You can crash even on the landing pad if you land with too much force.
- It is possible to land on the ground, however it is considered a crash if you run out of fuel and aren't landed correctly.
- The landing multiplier is affected by 2 things, how hard you land and how close to the center you are.
- It is nearly impossible to get 100% for either multiplier, but try to get as high as possible.
- Try to land quickly for a good time bonus, as well as the fuel bonus.
- On hard levels keep the lander high up until you are above the landing pad, then descend slowly.
Controls
Left/Right - Thrust left/right
Up/Down - Navigate menus
Cross - Normal thrust, Menu select
Circle - Hyper thrust, Menu back
Start - Pause menu
Select - Take screenshot
Screenshots
Credits
Programmer: Flatmush
Unlock Graphics: Ryalla
Thanks to:
- Sleepy
- InsertWittyName
- Raphael
- PSPJunkie
- Xfacter
- Zetablade
- a_noob
- filiph
- Tomaz
- mazor55
- jsharrad
- peterM
Also a big thankyou to all the people at:
- PSP-Programming (http://www.psp-programming.com)
- PS2DEV (http://ps2dev.org)
And all the other contributors to psp homebrew scene.
External links
- GBAX 2007 Coding Competition - https://gbax.gp2x.de/gbax2007.html
- DCemu - https://www.dcemu.co.uk/vbulletin/showthread.php?t=68174