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PS4 Fake PKG Tools 3.87

From GameBrew
Revision as of 05:04, 29 Mayıs 2024 by Hyatt (talk | contribs) (Created page with "{{Infobox PS4 Homebrews |title=PS4 Fake PKG Tools 3.87 |image=ps4fakepkgtools387.png |description=PS4 Fake PKG Tools 3.87 including Fake PKG Generator for PS4 Version 3.87 (Build 3.87.7549.35163) Patched for PS4 FPKGs with a Custom PKG Key, Fake SELF Support and Online Checks Patched. |author=CyB1K |lastupdated=2023/12/07 |type=File operation |version=6.0.0 |license=MIT |download=https://dlhb.gamebrew.org/ps4homebrews/ps4fakepkgtools387.7z |website=https://www.psxhax.com...")
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PS4 Fake PKG Tools 3.87
Ps4fakepkgtools387.png
General
AuthorCyB1K
TypeFile operation
Version6.0.0
LicenseMIT License
Last Updated2023/12/07
Links
Download
Website
Source

PS4-Fake-PKG-Tools-3.87 is a set of patched tools for the 3.87 version of the PS4 system software. It's used for creating fake PKG files for PS4, which can be useful for homebrew applications and game customization. The toolset includes the Fake PKG Generator for PS4 Version 3.87 (Build 3.87.7549.35163), which has been patched for PS4 FPKGs. It comes with a custom PKG key, supports Fake SELF, and has patched online checks.

Features/Updates:

  • Keystone Preservation: In version 6, the keystone will no longer be removed from the project when trying to rebuild a base pkg after a finished pkg or after an error on the same project.
  • Removed PKG Limit: In version 5, the PKG limit was removed, allowing for the creation of PKGs larger than 00GB.
  • Patched sc.exe: In version 4, the sc.exe file was patched to fix games that weren't working.
  • The toolset includes various executables like orbis-pub-cmd.exe, gengp4_app.exe, gengp4_patch.exe, and more. These tools are used to generate GP4 project files and build PKGs from game dumps.

Instructions to build pkgs properly

Extracted Game (For repacks, ignore this one if its a dump):

  1. Extract all files from base or update using orbis-pub.chk.exe
  2. After extracting rename the folder from Image0 to CUSAXXXXX-app or CUSAXXXXX-patch, accordingly.
  3. Move the files from the folder "Sc0" to "CUSAXXXXX-app\sce_sys" or "CUSAXXXXX-patch\sce_sys" and delete the "Sc0" folder after.
  4. Continue the instructions the same as a dump.

Dumped Base Game:

  1. Generate gp4 project file with geng4_app.exe from CUSAXXXXX-app of your dump and save it.
  2. Open in orbis-pub-gen.exe that saved *.gp4 file and build pkg.

Dumped Update Game:

  1. Generate gp4 project file with geng4_patch.exe from CUSAXXXXX-patch of your dump and save it.
  2. Open in orbis-pub-gen.exe that saved *.gp4 file.
  3. Make sure that you have selected base game pkg in Command > Project Settings > Patch Tab > "Application Package" field.
  4. Build pkg.

Always make a copy of "param.sfo" from "sce_sys" to somewhere else before generating a gp4 as it can change and corrupt the param if the folders are not properly named.

XXXXX - Stands for the CUSA of the game you are packing.

Screenshots

ps4fakepkgtools387-01.png

Changelog

v6.0

  • Keystone will no longer be removed from the project when trying to rebuild a base pkg after a finished pkg or after an error on the same project, let me know if you find any issue with it.

v5.0

  • Thanks Illusion0002 for this patch on cmd, ported it to pub-gen too. Illusion tested it with red dead redemption 2 and it was working normally with a 120gb PKG. I dont know if this might cause any mounting issues so build PKGs bigger than 100gb at your own risk!

Credits

  • Credits to flat_z, cfwprophet, SocraticBliss, TheRadziu and everyone else who worked on earlier tools patches!
  • Credits to LMAN for his legendary loader and patched gengp4 :)
  • Credits to Illusion0002 for the PKG limit remove!
  • Credits to TheRadziu, Arczi and Opoisso for the help!

External links

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