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Boxhead - PSP Style | |
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General | |
Author | SG57 (Jordan Rehn), Scorpus57, Nathanias |
Type | Shooter |
Version | 1.00 |
License | Mixed |
Last Updated | 2008/05/31 |
Links | |
Download | |
Website | |
Boxhead - PSP Style is a clone of Sean Cooper's flash game series Boxhead: The Zombie Wars, a top-down shoot-em-up game.
Features
- 8 Different Weapons.
- 90+ Weapon Upgrades.
- 2 Types of Enemies.
- 3 huge maps each with their own highscore.
- 3 Difficulties, each harder then the last.
- Enable or Disable Devils (drastically makes game easier).
- Play your own MP3s and Atrac Files right from your /MUSIC/ or /PSP/MUSIC/ folders.
- Interactive Menu - walk to your destination.
- Built-In Game Guide with controls, etc.
- Good 'stereo' audio experience (explosions happen left of you , you'll hear them left of you out of the left speaker respectively, with all the action going on it is hard to forget about).
Installation
Download contains the original release and v1 signed by toBsucht.
Copy the BOXHEAD folder to ms0:/PSP/GAME/.
User guide
The objectives of the game is to kill zombies, stay alive (don't die) and, simply, have fun.
Enemy types:
- ZOMBIE - Slow, but if you get cornered with low firepower can be a big problem.
- DEVIL - Not much faster, but have a powerful fireball attack that can quickly end your life. Takes some Heavy FirePower to kill them.
As you gain Kills, A number in the Top right of the screen will Rise. This is your Combo Counter, and it will go down unless you keep killing more zombies faster.
As the Combo counter reaches higher Numbers, you will Unlock weapons, and upgrades for those weapons. There are over 90 weapon upgrades, sure to keep you busy for hours.
There are Currently 3 levels in Version 1.00 of BOXHEAD: PSP Style. All unique in their own way, with different strategies for each.
Controls
Menu:
Cross - Choose
Analog/D-Pad - Move selector
In game:
Cross - Fire weapon
L/R - Cycle through previous/next weapons
Start - Pause
Analog/D-Pad - Move character
Pause menu:
L/R - Cycle through music (backward/forward)
Select - Exit to Menu from pause screen
Start - Unpause
Screenshots
Media
Box Head- PSP homebrew (PSPhombrewGAMES)
Known issues
There might be a possibility where an enemy gets stuck on a wall.
One bug that is random is crashing when leaving the game to the menu. This has something to do with oslib's virtual filing system and mp3/at3 deleting (ran out of heap or RAM or something as it was able to be replicated in a basic sample program). The crash has been traced back to a virtual file system function call in oslib and it happens in the mp3s thread.
So when you die and your press Start to go back to the menu, if it does freeze know it's because of the MP3 currently playing. But your score is still saved so theres nothing bad about it, just an inconvenience. Also, because of this it will probably run better on a slim with it's RAM size being greater.
Credits
- SG57 (Producer/Programmer).
- Scorpus57 (Head Sprite Artist, Formatter).
- Nathanias (Head QA Tester, all around helper).
All 3 mentioned also contributed Ideas to the project prior to development.
The intellectual property owner of BOXHEAD is Sean Cooper.
SG57 cloned the game in C++, using OSlib, by using the flash game as a reference.
All sprites, sound effects, etc. taken from the flash game are credited to their respectful creators.
External links
- Author's website - http://JordanSg57.googlepages.com (archived)