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Time for another homebrew: Brick Breaker 3D. This is the "official" release.
Every version from RC1 on is developed by Kero.
How to install
- .hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.
.3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.
.3ds: Put the ".3DS" file into the root of your MicroSD.
.cia: Install with your favourite CIA installer.
other: We supply an *.elf file for advanced users.
Download
-Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf) (MIRROR)
-Brick Breaker V1 (source code) (MIRROR)
-Brick Breaker RC1 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 5 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 4 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 3 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 2 (*.3dsx, *.elf)
-Brick Breaker BETA 1 (*.3dsx,*.elf) (MIRROR)
Controls (editor):
D-Pad: move the marker
A: change block to destructable one (3 hits)
B: change block to solid one
Y: change block to destructable one (1 hit)
START: Save changes and return to menu
Changelog
Spoiler
BETA 2:
-Added support for Directional Pad, Circlepad, C-Stick and A/Y
-Added bricks (a block with 3 lifes, undestructable brick)
-Random map generator
-Better textures
BETA 3:
-Advanced block collision (still not perfect but I think that it's good enough)
-Fixed a bug where you could see too much of a sprite for one frame
-Added the main menu and "you lost"-screen (and both are ugly :) )
-Added 3D (and I destroyed my eyes doing that)
-Reorganized some parts of the code
-Added a score on the bottom screen (currently every block counts as 1k)
-Improved block reflection at the bumper (changed from int to float)
-Last but not least: a (saved) highscore was added
(the current save might be deleted with a future update)
BETA 4:
-Added audio playback (not the right way to do it and not very good but better than nothing)
-Added credits
-Advanced score system: first hit gives 500, second 1000 and third 1500
-Added instructions
-Added a rainbow effect for the borders at the topscreen
-Prettier main menu
-Fixed some minor stuff
BETA 5:
-Added map loading from text file
-Added map creator
-Fixed some minor stuff
RC 1:
-Tcm0 stopped working on this project and gave everything to Kero
-Better intro music
-Reduced unnecessary RAM usage
-Moved the map editor to the middle of the top screen (looks a bit better)
-Added touchscreen support to the level editor
-Fixed serious framerate drops in the credits (it's still unstable but much higher)
-Fixed a bug where the game didn't recognize that you won (might have led to instant-win before)
-Fixed some collision bugs (but they will stay in the credits 'game')
There seem to be more but the remaining ones aren't that game breaking
Version 1:
-Complete support for the touchscreen
-Fixed some collision bugs (like always)
-Fixed a bug that calculated a wrong highscore
-Fixed a bug where the game didn't finish after destroying all blocks
Older screenshots
By the way, did you know that we have a DS version as well?