More actions
Replaced with ModMoon.
Announcements
Wii U Release for Version 0.1!
We apoologise for the delay between a 3DS and Wii U release, but our Wii U build is finally released! Download it now for EU and US over on our releases page!
Release 0.1 out now! - 3/10/17
After six whole months, we've finally released our latest build for 3DS! This includes new stages, costumes, and characters. Keep an eye out for the Wii U version soon�.
New Devblog! - 3/4/17
It's been a hot topic between us devs for a while, and we can now proudly announce the USM-eM Devblog!
Alpha 4 Released! - 29/3/17
Thank you for your patience everyone! You can find the release on the releases page!
After many months, we now have a date for our next release, Alpha 4: March 29th. This will be our first release for both systems; Wii U and 3DS. You can check out the trailer too!
About USM-eM
USM-eM is a new competitive mod for Smash 3DS and Wii U, inspired by Project M and Melee. Changes include character and gameplay changes that match Melee closely, as well as a handful of extras like Stages, SFX and Music, Skins, and more! Every single character will have balance changes eventually to make them more tournament viable, but currently every character is affected by global changes such as increased gravity, altered ledge mechanics, dash dancing, and more but only a few characters have been changed completely.
FAQ
Q: What do I need to play USM-eM?
A: All you need is a 3DS with Luma3DS CFW or a Wii U and a copy of Smash!
Q: Why do I need CFW? Couldn�t I just play this mod from the Homebrew Launcher?
A: Smash packs its files in a very strange way: into 2 massive files called DT and LS. We have enough info right here but nobody has made a repakcer as of now, we need another way, for now. [http://web.archive.org/web/20181212195553/https://github.com/shinyquagsire23/SaltySD ShinyQuagsire23�s SaltySD] bypasses this entirely by hijacking Smash�s code to redirect file reading to the SaltySD folder on the SD card. It uses Luma�s support of Yifan Lu's "loader" to implement this, which is why Luma is required for now.
Q: OK, when can we expect a HBL version?
A: As soon as someone makes a DTLS repacker because it is possible we have info here It should happen eventually, although we�d suggest getting Luma as it's unlikely to happen for a while.
Q: Wait, I�m on a different CFW, like rxTools or ReiNAND! Can I still use this mod?
A: Technically, you can use this mod with any CFW that supports Yifan Lu's loader to implement SaltySD through code modifications. While some other CFWs do support it, Luma is easily the most simplistic CFW that includes this feature.
Q: How do you guys do this tech wizardry?
A: All kinds of tools and tricks and hacks! If you�re interested, Yudowat has composed guides on general Smash 3DS hacking and basic moveset editing.
How to Install USM-eM
USM-eM for Nintendo 3DS Installation Instructions:
Prerequisites:
- A Nintendo 3DS family console running Luma 8.0 or higher.
Info on Luma installation from normal consoles without any modifications, this can be found here. (Note that this guide assumes you have followed these instructions and have Luma3DS and FBI installed).
If you are running Luma 7.0.5 or below, update to boot9strap here.
If you are running Luma 7.1, AuReiNAND, or any other CFW, update to boot9strap here.
- A copy of Super Smash Bros. for Nintendo 3DS
Instructions:
- Turn on your 3DS while holding select to access the Luma configuration menu.
- Turn on "Enable game patching". This is required to load mods properly.
- Reboot your 3DS by pressing start and open FBI.
- Confirm that FBI is on its latest update, 2.5.3.
- Navigate to the main FBI Menu, and select TitleDB. Scroll down, and select Mod-Moon by Swiftloke. Press A to confirm and install.
- Return to the HOME Menu, and open your gift - happy holidays.
- Follow these instructions.
- If you have previously used Smash-Selector to launch mods, go through the tutorial, then migrate your existing mods via the Tools menu..
- Make sure that Smash is selected as the active game via "Active Titles", and that the modpack with a description of either "USM-eM - Release 0.1" or "Winds" is selected, then launch Smash!
- The title screen should now show the USM-eM logo rather than the default logo, this means the mod loaded properly!
- The selected Smash modpacks will always play after Smash is launched from the HOME Menu whether you launch Mod-Moon beforehand or not. If you want to launch vanilla Smash, launch Mod-Moon and disable the active title. Enable it to re-enable loading modpacks.
.
USM-eM for Nintendo Wii U Installation Instructions:
Prerequisites:
- A Wii U on version 5.5.1 or 5.5.2
- A copy of Super Smash Bros. for Nintendo Wii U
- A way to access the Homebrew Launcher
- SDCafiine 1.4 installed
Instructions:
- Download and open the latest Wii U version from the Releases page.
- Copy the folder called USM-eM_v0.1 to your Smash mod folder.
SD:\sdcafiine\0005000010145000\USM-eM_v0.1 for EU
SD:\sdcafiine\0005000010144F00\USM-eM_v0.1 for US
- Insert your SD card into your Wii U.
- Load the Homebrew Launcher through any method of your choice, then load SDCafiine.
- You should be sent back to the HOME Menu, so now open Smash.
- If you have other modpacks in your Smash mod folder, select USM-eM_v0.1. If you don't have any other modpacks, skip this step.
- Once Smash has loaded completely, the USM-eM logo should appear in place of the Smash 4 logo - this means the mod has loaded successfully!
*Note that the mod will continue to run in place of Smash 4 as long as the console is turned on. Once it�s turned off, it�s cleared from memory, and until you load SDCafiine again, Smash 4 will load normally - the mod isn�t persistent.