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Pok�n core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci)
- GameCube Memory Card files (.raw, .bin) containing GC Pok�n savegames.
- Individual Pok�n entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk*
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pok�n Showdown sets and QR codes can be imported/exported to assist in sharing.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (<a href="https://github.com/meladroit/svdt" rel="external nofollow noopener" target="_blank">svdt</a>, save_manager, <a href="https://github.com/J-D-K/JKSM" rel="external nofollow noopener" target="_blank">JKSM</a>, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pok�n in battle or in trades with those who are unaware hacked Pok�n are in use.
<a href="https://projectpokemon.org/home/forums/topic/38168-frequently-asked-questions/" rel="">FAQ</a>
<a href="https://projectpokemon.org/home/forums/forum/83-pkhex/" rel="">Support Forum</a> <-- Post here if you have questions or found bugs