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RayCast3D Vita

From GameBrew
Revision as of 08:34, 7 Mayıs 2024 by HydeWing (talk | contribs) (Text replacement - "type=Game engine" to "type=Game Engine")
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RayCast3D Vita
Raycast3dvita2.png
General
AuthorRinnegatamante
TypeGame Engine
Version0.1 Alpha
LicenseMixed
Last Updated2017/07/31
Links
Download
Website
Source
Support Author

RayCast3D is a 3D Game Engine for Nintendo 3DS/PS Vita which runs under Lua Player Plus 3DS and Lua Player Plus Vita.

It uses Ray-Casting algorithm to generate a 3D world starting from a 2D map allowing to create basic 3D games without any knowledge of how 3D rendering works.

On PS Vita it runs good with accuracy values >= 3.

Features

  • Different tile size maps support.
  • Automated camera and player position management.
  • No restrictions on maps sizes.
  • Support for sky and floor rendering (still choppy at the moment).
  • Automated minimap renderer with player position.
  • ShootCasting feature to easily build FPS and similars.
  • Textured walls support.
  • Customizable FOV.
  • Walls collision detection.
  • Shading support for shadows, fogs and similar effects.

User guide

Release contains a sample tech demo and a short documentation for the available functions.

Labyrinth 3D is another homebrew made with RayCast3D.

Media

[HENkaku]Raycast3D Vita Demo (Gnm Software 2012)

Credits

Rinnegatamante: Author.

ihaveamac: Tester.

Misledz for the engine logo.

Special thanks to fpermadi for this really cool tutorial i used as base to learn about RayCasting algorithm.

External links

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