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Kirikiri for Playstation Vita

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Revision as of 08:34, 7 Mayıs 2024 by HydeWing (talk | contribs) (Text replacement - "type=Game engine" to "type=Game Engine")
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Kirikiri for Playstation Vita
Kirikirivita2.jpg
General
Authoruyjulian
TypeGame Engine
Version1.0.3
LicenseMixed
Last Updated2020/08/18
Links
Download
Website
Source

Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.

Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.

Note: Development of the multi-platform version has been moved to Kirikiri SDL2.

Changelog

v1.0.3

  • Default font argument -deffont now works.
  • krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.​

v1.0.2

  • System.inform now pops open a message box.
  • Optimization flags have been increased.
  • System.shellExecute now opens URLs in the web browser.
  • krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.​

v1.0.1

  • Savedata directory has been changed to savedata0:/savedata/.
  • krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.​

Initial Release

  • Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
  • krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
  • NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.​

External links

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