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Tangerine 3DS

From GameBrew
Revision as of 04:58, 19 April 2020 by HydeWing (talk | contribs) (Created page with "{{Infobox 3DS homebrew | title = Tangerine | image = https://dlhb.gamebrew.org/3dshomebrew/|250px | type = Media players | version = v0.1.0 | licence = Mixed | author = tesnos...")
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Template:Infobox 3DS homebrew '"`UNIQ--youtube-00000000-QINU`"'

<img src="logo.png" alt="tangerine logo">

  1. tangerine
      1. A work-in-progress music player for the Nintendo 3DS and Nintendo Switch
    1. Overview:

- The 3DS build is currently in heavy development as the shift is made from pp2d to citro2d. Please use the previous build instead of building yourself. - Put all music in "/music" folder on your SD card as traditional file browsing is not currently supported yet - Support for multiple formats (wav, flac, and mp3 currently) - Skip forward and back a song using the L and R buttons - Use the progress bar on the touch screen to scrub through the audio (SLOW) - Pause/Play with A, and return to file selection with B - *Touchscreen* controls (yay?)

    1. Planned Features:

- [ ] Update internal documentation - [ ] Move to citro2d - [ ] Switch version - [ ] Actual file browsing - [ ] Support for more formats - [ ] Ability to create playlists - [x] Ability to play playlists - [ ] Record and save bits of audio using the microphone like the built in app - [ ] UI overhaul (currently it's not super terrible, but it's definitely not where I want it to be) - [ ] Themes maybe? + anything else the 3DS's sound application does

    1. Building

You can just run `make` or `make all` to get both 3ds and switch builds, but for just one of them follow this:

      1. 3DS

Make sure you have the latest releases of ctrulib, citro3d, citro2d, and 3ds-mpg123 installed via the devkitPro pacman. Then type ``` make 3ds ``` to get a .3dsx, .smdh, and .cia

      1. Switch

Make sure you have the latest releases of libnx and switch-mpg123 installed via the devkitPro pacman. Then type ``` make switch ``` to get an .nro

    1. Known Issues:

- Some flac files have issues with playback speed on hardware but work fine in Citra - Scrubbing within flac/mp3 files may take several seconds on Old 3DS depending on the size of the file WARNING: This was my first time ever writing C. There are going to be bugs and 90% percent of this is probably terrible code, so don't hesitate to report anything because I probably wouldn't have found it otherwise.

    1. Credits:

Thanks to - @smealum for [ctrulib](https://github.com/smealum/ctrulib) - @fincs for [citro3d](https://github.com/fincs/citro3d) - @Steveice10 for [buildtools](https://github.com/Steveice10/buildtools) - @BernardoGiordano for [pp2d](https://github.com/BernardoGiordano/Checkpoint/tree/master/source/pp2d) and help with Makefile/rsf files - [VLC for android](https://www.videolan.org/vlc/download-android.html) for the rough UI design concept - @Sergey#5402 for help testing - @Fenrir#3268, @ahoischen#9453, and @TurtleP#2954 (and anyone else!) in #dev in the Nintendo Homebrew discord for help with my beginner C mistakes - [mackron](https://mackron.github.io/) for their [doctor libs](https://github.com/mackron/dr_libs) (dr_flac and dr_wav specifically) - devkitPro for the example Makefiles, portlibs, and [citro2d](https://github.com/devkitPro/citro2d) - switchbrew/3dsbrew for documentation and examples - The big N for the Nintendo 3DS Sound application - [Erokia](https://freesound.org/people/Erokia) for ["Heartbleed Synth"](https://freesound.org/people/Erokia/sounds/414770/) - and @deltabeard for their orginal libmpg123 portlib fork and [ctrmus](https://github.com/deltabeard/ctrmus) (big inspiration, helped me to understand the DSP a lot better)

    1. Licensing Information:

See LICENSE.md

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