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- Luma3DS
- Noob-proof (N)3DS "Custom Firmware"*
- What it is
- Luma3DS** is a program to patch the system software of (New) Nintendo 3DS handheld consoles "on the fly", adding features (such as per-game language settings and debugging capabilities for developers) and removing restrictions enforced by Nintendo (such as the region lock).
It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the ARM9 processor. We recommend [Plailect's guide](https://3ds.hacks.guide/) for details on how to get your system ready.
Since Luma3DS v8.0, Luma3DS has its own in-game menu, triggerable by `L+Down+Select` (see the [release notes](https://github.com/AuroraWright/Luma3DS/releases/tag/v8.0)).
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- Compiling
First you need to clone the repository with: `git clone https://github.com/AuroraWright/Luma3DS.git` To compile, you'll need a recent commit of [makerom](https://github.com/profi200/Project_CTR) added to your PATH. You'll also need to install [firmtool](https://github.com/TuxSH/firmtool), its README contains installation instructions. You'll also need to update your libctru and devkitARM installation to their latest releases. Then, run `make`. The produced file is called `boot.firm` and is meant to be copied to the root of your SD card, for usage with boot9strap.
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- Setup / Usage / Features
See https://github.com/AuroraWright/Luma3DS/wiki
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- Credits
See https://github.com/AuroraWright/Luma3DS/wiki/Credits
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- Licensing
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE.txt file.
Files in the GDB stub are instead double-licensed as MIT or "GPLv2 or any later version", in which case it is specified in the file header.
This is a hotfix release, with critical regression bugfixes and no new features. Users are strongly advised to upgrade.
Fix LayeredFS Fix N3DS-specific applications improperly closing Previous hotfixes:
Fix process list memory viewer Fix NTP client not setting time and date correctly due to one RTC not properly being set to 0. Also fix one related UI bug Merge #1266