More actions
Super Goomba | |
---|---|
General | |
Author | Asaki |
Type | Handheld |
Version | 2.41 |
License | Mixed |
Last Updated | 2023/04/20 |
Links | |
Download | |
Website | |
Source | |
SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of Goomba Paletted v2.32, which itself was based on Goomba.
This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and Goomba Color.
Installation
Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).
You can also implement custom borders/palettes yourself:
copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba
To compile the ROM, you can run Gooba Front or use the Python build scripts by patters.
Controls
Menu:
A - Choose
B or L+R - Cancel
In game:
L+R - Menu
L+Start - Speed modes (throttled/unthrottled/slomo)
R+Start - Quick load (the last savestate of the current rom)
R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)
L+Left/Right - Quick palette change (move left/right in the palette list)
L+Up/Down - Quick border change (move up/down in the border list)
Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)
Screenshots
|
Changelog
v2.41 2023/04/20
- Revamped the default borders:
- Black - pure '0 0 0' black border.
- bg0, bg1, bg2, bg3 - set to match background layer palette.
- gap - bg3 colored border with a four-pixel margin around the screen.
- Adjusted/added palettes:
- Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
- 3DS VC - dumped the real color values from internal files, before they are dimmed.
- 3DS VC (alt) - the (ugly) alternate green palette.
- Game & Watch - sourced from official JPG screenshots of G&W Link's Awakening. (If anyone could supply the actual internal values, that would be great)
v2.3 2009/04/17
- All 16 palettes replaced.
- 16 additional palettes added, totalling 32.
- Palette switch hotkey added (L + right/left).
Credits
Special thanks:
Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:
- 00BE4300
- 00B8C101
- 00B11400
- 00B0AA13
- 00B0ABAF
Nensondubois for the SGB2 codes:
- 00BE4300
- 00B8C101
- 00B11400
- 00B0FF05
FluBBa of the original Goomba.
Kuwanger for his "unofficial" build
Dwedit for updating Goomba Color.
Nintendo.
External links
- GBAtemp - https://gbatemp.net/threads/super-goomba-2-0.645547/
- Pocket Heaven - http://www.pocketheaven.com/boards/viewtopic.php?t=6910 (archived)