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EnbornX Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.0 |
License | MIT License |
Last Updated | 2024/02/09 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a wrapper/port of EnbornX for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Note: The port has been tested with v.1.11 of the game.
Requirements
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Setup Instructions
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of EnbornX legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the file
libEnbornx.so
fromlib/armeabi-v7a
folder toux0:data/enbornx
. - Extract the
assets
folder inux0:data/enbornx
.
Media
Classic Game Room - ENBORN-X review (Classic Game Room)
Screenshots
Changelog
v1.0
- First Release.