Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dolmexica Infinite Vita

From GameBrew
Revision as of 12:38, 28 Ocak 2024 by HydeWing (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Dolmexica Infinite
Dolmexicainfinitevita.png
General
AuthorCaptain Dreamcast
TypeAction
Version1.5
LicenseMIT License
Last Updated2023/12/31
Links
Download
Website
Source

Dolmexica Infinite is an in-development Mugen interpreter for Dreamcast, Web, Vita and Windows.

Installation

How to install:

  • Transfer the .vpk to a Vita and install it from VitaShell.
  • In addition to that, libshacccg.suprx (a Vita shader compiler needed by vitaGL) needs to be extracted on your Vita.

Creating a .vpk package with custom assets (read more):

  • Extract the Dolmexica Infinite.zip, modify the assets folder to include the characters/stages you want.
  • Open "Dolmexica Infinite Make-your-own-game kit for Vita.exe."
  • Follow the instructions provided to generate the .vpk file.
  • Install the .vpk using VitaShell on your Vita.

Notes:

Controls

D Pad or Left Analog - Movement

Square - Weak punch

Triangle - Medium punch

L - Strong punch (note that Kung Fu Man does not have a strong punch)

Cross - Weak kick

Circle - Medium kick

R - Strong kick (note that Kung Fu Man does not have a strong kick)

Start - Start

Cross+Circle+Square+Triangle+Start - Return to title screen, Exit the game from title screen

Media

Dolmexica Infinite: Homer Simpson Gameplay- M.U.G.E.N For Dreamcast (Flycast) (prestize)

Compatibility

The Vita emulator Vita3K is not supported currently.

Changelog

1.5 2023/12/31

  • Story mode: Concatenate trigger for strings
  • Vita port: Sound effects (some of them still cut out early for some reason though)
  • Bugfix (General): Crash when starting animation with step count that's too large
  • Bugfix (General): Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice)
  • Bugfix (General): Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N
  • Bugfix (General): Lifebars sometimes filled in the wrong direction
  • Bugfix (General): Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing)
  • Bugfix (Windows): Custom icon was only loaded when custom title was also set
  • Bugfix (Vita): BGM could crash randomly before, should be fixed now
  • Bugfix (Vita): Performance improvements (still slow though)

1.4 2023/11/11

  • Netplay: Switch to roundtrip sync establishing
  • Bugfix: [General] Story helper triggers (stateno/time) not working
  • Bugfix: [General] Enable was not considered a valid background controller type (only Enabled)
  • Bugfix: [General] Fix gethitvar(hitshaketime)
  • Bugfix: [Web] Sound effects only playing on left channel
  • Bugfix: [Dreamcast] Sound effects not playing at all
  • Vita port: OGG BGM support
  • Vita port: Additive blending
  • Vita port: Fixed random crashing (decreased performance drastically though, will be fixed in future release)
  • Vita port: Key bindings now use Vita button names
  • Vita port: Make-your-own-game kit for Vita
  • Netplay (Initial experimental implementation using lockstep approach, plus still with large sync issues)
  • Random stage select
  • Upgrade Emscripten for Web version and Make-your-own-game kit for Web

1.2 2023/06/30

  • Vita port (still has some pretty serious issues that will be ironed out over the next few releases).
  • 1 bugfix.

1.1 2020/11/06

  • Proper Story helpers that can now target players via the override.target parameter and use all player controllers (just set a player target).
  • Story helpers can now use player triggers and story triggers.
  • Story helpers can be used in stages with the story parameter in the BGDef group.
  • Story helper documentation.

1.0 2020/10/16

  • Rudimentary support for story helpers, state machines that can run concurrently to players in story mode.
  • Unlockable characters.
  • Globalvars in story mode definition file.
  • Substories.
  • Disabling character select portraits.
  • 8 bugfixes.

Demo 16 2020/09/09

  • Additional story controllers (ParentVarSet, AnimStagePosSet).
  • Additional story triggers (ScreenX, ScreenY, StageX, StageY, ScreenCharX, ScreenCharY, StageCharX, StageCharY).
  • UIs for Make-your-own-game kits.
  • 4 bugfixes.

Demo 15 2020/07/03

  • Speed improvements.
  • Sound effect improvements.
  • Holding command durations work now.
  • Missing menu parameter bgclearcolor.
  • Missing menubg parameters (unified with stages now).
  • Parallax improvements v2.
  • Correct system.def/file.def file searching.
  • General menu improvements after testing with more screenpacks.
  • Dolmexica continue moddability.
  • Missing M.U.G.E.N. storyboard parameters (bg.name, localcoord, snd, font, startscene, layerX.text, layerX.font, layerX.textdelay, layerX.endtime, soundX parameters, bgm parameters, window).
  • Additional Osu mode moddability.
  • 10 minor bugfixes.

Demo 14 2020/05/01

  • Rest of mugen.cfg (Loading keys from file, AI.cheat).
  • Blending, Angle + Scale in M.U.G.E.N. animation steps.
  • Interpolation in M.U.G.E.N. animation steps.
  • SinX/SinY background statecontrollers.
  • Missing hitdef parameters (snap, mindist, maxdist).
  • Make targetlifeadd work like in M.U.G.E.N.
  • Palette controllers (PalFX, RemapPal, etc.).
  • Parallax in stages.
  • M.U.G.E.N.-style Documentation.
  • Loading/Saving of options and global vars (Both for Windows and Dreamcast).
  • Dolmexica is now under the MIT license, after loosely being GPL before, basically it's "I don't care what you do, I'm just not liable if something goes wrong" now.
  • Missing stage parameters (window, windowdelta, positionlink, maskwindow, sin, zoffsetlink, scalestart, scaledelta, zoomdelta, resetBG).
  • NULL stage elements.
  • Missing projectile parameters (removeanimation, cancelanimation, removevelocity, velocitymultipliers, hitamount, misstime, priority, spritepriority, stagebound, lowerbound, upperbound, shadow, ownpal).
  • 480p/720p resolution for characters.
  • M.U.G.E.N. storyboards in story mode.
  • Basically feature-complete now (bugs and overlooked things nonwithstanding).
  • 18 bugfixes.

Demo 13 2020/03/06

  • Breaking legacy changes:
    • Mask parameter for stages/menu bgs (at least breaks most of my old menus).
    • Angle controllers now correctly use degrees instead of radians (at least breaks some of my old storyboards).
  • General updates:
    • AI "Improvements".
    • More PlaySnd parameters.
    • 480p UI (can't recommend due to Dreamcast memory limits though).
    • Camera Zoom.
    • After Images (Web/Windows only; Technical limitations).
    • Ability to run without assets folder (same exe position as original Mugen).
    • ModifyExplod controller + missing Explod parameters.
    • Looping stages.
    • Readd static trigger caching as optional config var (don't recommend it though).
    • Fixed up targeting triggers/controllers.
    • Fight.def now completely implemented (bugs nonwithstanding).
    • Triggers now completely implemented (bugs nonwithstanding).
    • Character.cns now completely implemented (bugs nonwithstanding).
    • Supermovetime/pausetime fixed.
    • Victory Quotes from Mugen 1.1.
    • Destination alpha in stages/backgrounds, can be seen in Mountain Temple stage (Windows only; technical limitation).
    • Reversaldef Controller.
    • Missing ~ and ^ and ^^ operators.
    • Operator precedence is correct now.
    • Error screen is back in action for Dreamcast version completely.
    • Web version error screen is back too, but cannot recover from error screen to Title.
    • Hit priorities.
    • Most of applicable mugen.cfg / dolmexica.cfg parameters (still in progress).
    • IntPersistIndex, FloatPersistIndex + Variable resetting.
    • Adding root, parent, targets and := operator to storyboard triggers (storyboard triggers still in progress).
    • 68 bugfixes.

Demo 12 2020/01/03

  • 480p/scaling for stages (can't recommend on DC though due to memory).
  • Draws.
  • Missing gethitvar and projectile time triggers.
  • KO slowdown.
  • Environment shake.
  • Proper super pause.
  • Double KO, Timeout KO.
  • Dreamcast sound effects (had to take out character sound effects due to load/stability problems, but the common/menu sounds are in in all their downsampled tinny glory).
  • Some missing fight.def stuff like waittimes (hate them though, zeroed by default here).
  • Make-your-own-game kit for web.
  • Web version works on newgrounds now (not sure what fixed it though).
  • Another trillion bugfixes.

Demo 11 2019/11/01

  • New time system (should be like Mugen now).
  • Helper system rework.
  • Proper standalone Osu mode.
  • A trillion bugfixes.
  • Custom icons + setting for them in dolmexica.cfg.
  • mugen.cfg can now be called dolmexica.cfg.
  • Small stuff like missing triggers/state controllers.

Demo 10 2019/09/09

  • Tons of bugfixes.
  • Better tracking of stuff so maybe I can say more than "tons of bugfixes" next time.
  • Osu mode comeback (story-mode only for now).

Demo 9 2019/07/05

  • Bugfixes, no big features.

Demo 8 2019/05/03

  • Runtime speedups (a lot this time, but never enough).
  • New texture virtualization (fix pvr heap corruption bugs on Dreamcast).
  • Fixing everything Demo 7 broke.

Demo 7 2019/03/01

  • Runtime speedups (never enough).
  • Option menu.
  • Key remapping.
  • Bugfixes.

Demo 6 2018/12/31

  • Gameplay fixes.
  • Juggling, combo counter.
  • RAM improvements.
  • Runtime improvements (just not enough).
  • Portrait loading offline optimizations.
  • Bugfixes.

Demo 5 2018/11/02

  • Free Play Mode (1P vs CPU).
  • Bugfixes.

Demo 4 2018/09/07

  • Loading screen.
  • Error screen with log output.
  • Survival Mode.
  • Watch Mode.
  • Demo Mode (turned off by default).
  • Fixing bugs and making modes more similar to the original.

Demo 3 2018/07/06

  • Debug mode.
  • Credits screen.
  • More robustness improvements.
  • Memory usage improvements.
  • First run time improvements.
  • Various bug fixes.

Demo 2 2018/05/04

  • Versus mode and Training mode.
  • Story Mode.
  • Loading custom characters is more robust.
  • More RAM usage improvements.
  • Load time improvements.

Demo 1 2018/03/02

  • Menus and related screens.
  • Arcade mode.
  • Story boards.
  • Palettes.
  • 240p resolution.
  • Blend modes.
  • RAM usage improvements.

Dream Fight 16 A.D. 2017/09/09

  • Just enough Mugen functionality to make Dream Fight 16 A.D. characters work.

Update history.

External links

Advertising: