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PONG extreme

From GameBrew
Revision as of 11:36, 28 November 2023 by HydeWing (talk | contribs) (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
PONG extreme
Pongextreme2.png
General
AuthorRck (René C. Kiesler)
TypeArcade Games
Version0.1
LicenseMixed
Last Updated2008/08/27
Links
Download
Website

PONG extreme is a cross-over of Space Invaders Extreme and Pong. The music, graphics and the display (in later versions) of PONG extreme change according how will you perform, similar to Rez and Space Invaders Extreme.

This game supports, but does not require, the Taito Paddle Controller for Nintendo DS.

Installation

Download and extract file.

Put the .nds file and this .txt on your memory card. Some Nintendo DS card readers are able to display textfiles like a manual.

User guide

Try to rebounce the puck (the tiny object that goes back and forth between the longer ones) as often as you can.

The one who misses the puck 10 times loses.

Controls

Stylus - Move around menu

L/R or Left/Right or Taito Paddle Controller - Control lower paddle

Screenshots

pongextreme2.png pongextreme3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

You needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.

Known issues

Even if you miss the ball on purpose, the CPU might still lose.

When switching screens (from gameplay to winning, pause, etc) the music does not continuous or overlaps.

Changelog

Version 0.1 2008/08/27

  • Easy one-player mode.
  • Title, winning, loosing and pause screens.
  • Support for D-Pad, Shoulder Buttons, Start-key.
  • Support for Taito Paddle.

Credits

This project would not be possible without palib.info ("PONG extreme" is based on PAlib) and its forum.

Also, the in-game sounds originate from "The Freesound Project" freesound.org) and are all licensed by-Attribution via the Creative Commons license.

Used samples (courtesy of freesound.org):

  • Cognito Perceptu - Hand (17093).
  • OPM - CP set1 (2080).
  • Oscillator - Kick04 (2487).
  • Thanvannispen - Male Scream (9426).
  • NoiseCollector - jillys sonar (6164).

The in-game music was created with the Skale tracker, which is based on Fast Tracker 3. Other loops taken from:

  • Winx - Oakish.
  • Winx - Don't Laugh.
  • Inner City - Good Life.

External links

Advertising: