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Mario Kart Nitro Revolution

From GameBrew
Revision as of 01:53, 27 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox DS Homebrews |title=Mario Kart Nitro Revolution |image=mariokartnitrorevolution.png |description=Nitro Revolutions is a romhack with the goal of bringing the content from Mario Kart Wii to Mario Kart DS. |author=NR Team |lastupdated=2023/07/22 |type=Rom Hacks |version=07-22-23 |license=Mixed |download=https://dlhb.gamebrew.org/dshomebrew/mariokartnitrorevolution.7z |website=https://gbatemp.net/threads/mario-kart-nitro-revolution.626574/ |source= |donation= }} {...")
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Mario Kart Nitro Revolution
Mariokartnitrorevolution.png
General
AuthorNR Team
TypeRom Hacks
Version07-22-23
LicenseMixed
Last Updated2023/07/22
Links
Download
Website

Nitro Revolutions is a romhack with the goal of bringing the content from Mario Kart Wii to Mario Kart DS.

Features

  • Custom Coded MapObjects such as the cow from Moo Moo Meadows and the Wiggler from Mapple Treeway​
  • Kart Recolors for each character like on Mario Kart Wii, in addition to being able to use every vehicle with every character (such as funky kong on the wild wing).​
  • Aims to be hardware compatible​

Planned Features

  • Pixel art local maps with correct icons
  • Redesigned bikes into karts/trikes
  • Mega Mushroom Custom Item that will replace the boo effect.
  • Download Play compatibility (HUGE MAYBE, if it ends up happening will require a custom firmware to work, please read this for a better explanation on the subject)

What won't be in this romhack?

  • Bikes. This is for technical reasons, I know how to make the game load a different player model based on the kartID, however this only would bloat the file size of the archive that contains it. Since bike won't be in neither will inward drifting be
  • Tricks. They are simply not worth the effort of revisiting the already done tracks to change the collision to add the trick trigger. Plus I don't really see the point of the gimmick considering it was mostly added to have motion controls. (July 3rd, 2023 Update) Due to the recent efforts of fellow community members Prellit and Garhoogin this might no longer be the case.
  • Mario Kart Wii Drifting. Snaking is way more fun, period.
  • Motion Controls. Quite obvious considering the console does not have any motion sensors. I've heard of the DS Motion Pak before but I simply think it's not worth the effort coding motion controls when you have to hunt down an obscure addon. However I heard it was possible to map the 3ds gyro to ds inputs trough an ar code and twilight menu, so we'll see about that.

Media

Daytripper in Mario Kart DS (rocoloco321)

[MKDS CT] - SNES Mario Circuit 3 (rocoloco321)

Update to Mushroom Gorge + Koopa Clown (rocoloco321)

[MKDS CT] - GBA Bowser Castle 3 (rocoloco321)

Screenshots

mariokartnitrorevolution-01.gif

mariokartnitrorevolution-02.gif

Changelog

v.07-22-23

  • Added N64 Bowser Castle by SuperGameCube
  • Added N64 DK's Jungle Parkway by SuperGamecube
  • New place numbers+Added preliminar icons for custom items (Code for them won't be included until it is done)
  • Re-added custom music for SNES Ghost Valley 2 and SNES Mario Circuit 3
  • Fixed Spirnter tires not showing up sometimes
  • Mushrooms on Mushroom Gorge no longer kills all of your momentum
  • Mushroom Gorge is now compatible on Download Play
  • Updated Mushroom gorge collision
  • Updated Moo Moo Meadows
  • Updated N64 Mario Raceway
  • Removed rain effect on DK Jungle Parkway

v.03-07-23

  • Added Sprinter
  • Added GCN Cookie Land
  • Remade Mushroom Gorge
  • Added Moving Cows to Moo Moo Meadows
  • Added Custom Mushroom Collision on Mushroom Gorge
  • Added Funky Kong CPU Model
  • Fixed Local Map icons on Luigi Circuit, Moo Meadows, Mushroom Gorge, Mario Circuit and N64 Mario Raceway
  • Fixed a bug that made karts invisible when racing a ghost
  • Made Oil Puddle hit particles black

Credits

  • Mario Kart Nitro Revolution by the NR Team (rocoloco321, Antiflex, SouthPort, AltairYoshi, KrisGames4).

External links

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