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Sushi GB

From GameBrew
Revision as of 05:04, 13 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Sushi |image=sushigb.png |description=Retro-inspired puzzle game where you guide fish through waves to survive. |author=Chewbatrij, Heipai, JustSid, KevJin, Merlin Györy, Slin |lastupdated=2017/01/22 |type=Puzzle |version=2017 |format=DMG |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/sushigb.7z |website=https://globalgamejam.org/2017/games/sushi |source=https://github.com/JustSid/Sushi |donation= }} {{#seo: |title=GameBrew...")
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Sushi
Sushigb.png
General
AuthorChewbatrij, Heipai, JustSid, KevJin, Merlin Györy, Slin
TypePuzzle
Version2017
LicenseMixed
SystemDMG
Last Updated2017/01/22
Links
Download
Website
Source

Sushi is a puzzle game for the original Game Boy, developed during Global Game Jam 2017.

User guide

Sushi is a game about raw fish eating other raw fish, while fighting for their lives and homes and children and free education in a massive all out battle against natures waves of waves. Help them in this wet adventure.

There are three different sizes of fish, bigger fish eat smaller fish and there is the player fish. The goal is to grow the player fish to the biggest size by eating two smaller fish and then clearing the stage of all smaller fish.

All fish are indirectly controlled by starting waves from the screens edges. Small fish move 3 units, medium sized fish move 2 units and big fish move 1 unit.

There are 18 levels and this gets quite complicated after the first few.

Controls

D-Pad - Position the starting waves

A - Start a wave

Screenshots

sushigb2.png sushigb3.png

sushigb4.png sushigb5.png

Media

GGJ17 - Sushi (SlinDev)

Compatibility

Can be played on the Game Boy, Game Boy Color and Game Boy Advance as well as emulators.

Known issues

There is no way to continue the game from where you left or level selection or anything, so if you want to finish all levels you'll have to do it in one play session.

Credits

The game uses background tiles for everything but the text box, which uses the window and the fishes which use 8x8 sprites.

For the music playback it uses GBT Player.

Other tools are rgbds for compiling and linking and stuff and the bgb emulator.

External links

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