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10 PRINT Game Boy | |
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General | |
Author | Sven Dahlstrand |
Type | Samples |
Version | 0x02 |
License | MIT License |
System | DMG (ASM) |
Last Updated | 2018/01/15 |
Links | |
Download | |
Website | |
Source | |
This is a port of that one-liner for the original Game Boy written in assembly language using the RGBDS toolchain, inspired by the book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop.
Screenshots
10 PRINT running on Commodore 64 (left) and Game Boy (right)
Compatibility
The ROM should run on all hardware from the original Game Boy to Game Boy Advance SP.
Changelog
v0x02
- All sound circuits are disabled to save battery life. For better compatibility with some emulators, the background palette is explicitly set.
v0x01
- Let's celebrate the first ever release of 10 PRINT for Game Boy.