More actions
512tiles - Tile loading example | |
---|---|
General | |
Author | Shen Mansell |
Type | Samples |
Version | 1 |
License | Mixed |
System | CGB (GBDK) |
Last Updated | 2001/11/14 |
Links | |
Download | |
Website | |
Source | |
A quick and easy example of how to load tiles into the second block of display ram.
This allows Game Boy Color game to have 512 tiles in memory at 1 time.
Tested (and working) under GBDK 2-1-0.
External links
- Author's website - http://shen.mansell.tripod.com/