Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Robs Pakman GB

From GameBrew
Revision as of 10:11, 10 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Rob's Pakman |image=pakmangbc.png |description=Old school Pacman clone. |author=Rob Uttlry |lastupdated=2001/02/07 |type=Arcade Games |version=2001 |format=CGB |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/pakmangbc.7z |website=http://www.robsoft.co.uk |source= |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=pakmangbc.png |image_alt=Rob's Pakman }} A Pacman clone for the Game Boy Color. ==Features== *4 glori...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Rob's Pakman
Pakmangbc.png
General
AuthorRob Uttlry
TypeArcade Games
Version2001
LicenseMixed
SystemCGB
Last Updated2001/02/07
Links
Download
Website

A Pacman clone for the Game Boy Color.

Features

  • 4 glorious mazes.
  • Silly ghosts that leer.
  • Cherries for the popping.
  • Guaranteed sound effects free.
  • Obscures scoring bug.
  • Absolutely no cheat modes.
  • Namco lawyers: it's reassuringly different to the original.
  • Spectrum-a-like font.
  • Continuous pause.

User guide

Move Pakman around the maze to eat the dots.

Press Start to pause the game (a hi-tech blank screen will be displayed until Start is pressed again). Every so often a cherry will appear, these are good for building up the score.

You get a bonus life every so many points (I forget the exact value; it's in the vars.h source somewhere). You can't have more than 5 lives at once though.

The game has 4 different mazes that simply loop around and around; however, once you've gone through a "set" of 4, the game will get slightly faster.

There is no sound. Do not adjust your Game Boy.

Controls

D-Pad - Move Pakman around the maze

Start - Pause the game

Screenshots

pakmangbc2.png pakmangbc3.png

pakmangbc4.png pakmangbc5.png

Compatibility

Seems to work fine on NO$GMB (which it was developed on) and on a real CGB.

External links

Advertising: