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GBasm and GBlink

From GameBrew
Revision as of 01:45, 10 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=GBasm and GBlink |image=gameboy/png |description=Assembler and Linker for the Game Boy. |author=David Phillips (ACZ) |lastupdated=2002/06/08 |type=Developments |version=2002 |format=/ |license=Public Domain |download=https://dlhb.gamebrew.org/gbhomebrews/gbasmgblink.7z |website=http://david.acz.org/prog.html |source=http://david.acz.org/prog.html |donation= }} {{#seo: |title= (Developments) - GameBrew |title_mode=append |image= |image_alt=GB...")
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GBasm and GBlink
File:Gameboy/png
General
AuthorDavid Phillips (ACZ)
TypeDevelopments
Version2002
LicensePublic Domain
System/
Last Updated2002/06/08
Links
Download
Website
Source

GBasm and GBlink are assembler and linker tools for the Game Boy, developed by the Assembly Coder's Zenith (ACZ). The initial goal was to create a complete IDE with an assembler, linker, editor, and emulator.

GBasm serves as the assembler, similar to the assembler in Jeremy's Assembly Studio 8x, but with a full preprocessor limited to #include handling. It also supports relocatable code and local labels. While GBasm may have some limitations, it has been extensively used for all of ACZ's Game Boy development projects.

GBlink is the linker to go along with GBasm. This is about as simple as a linker can get, but it does the job it was designed to do.

External links

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