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StillAliveDS | |
File:Stillaliveds.gif | |
General | |
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Author(s) | t4ils |
Type | Puzzle |
Version | 1.21 |
Licence | Mixed |
Links | |
[Media:StillAliveDSV121ds.zip Download] |
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Still Alive is a 2d portal homebrew inspired by Portal The Flash Version, combining platforming, first person shooting, and physics based puzzle solving.
Controls
The controls are cater to both left and right handed players. The stylus is used to aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects. Either left or right, or A or Y respectively, is used to move, well, left and right. Down, or B, is assigned to firing an orange portal, and either L or R to fire a blue portal. The layout of the controls feel very natural, and are easy to master, so you'll be jumping about and firing portals in no time.
Objectives
The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."
Change Log
Bugs fixed since Forum-Only Beta: - you don't see maps starting with "._" anymore (For all us Finder users!) - corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all) - added a red aim line to turrets so that you know that they're aiming at you - added a line to show the trail of bullets