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Individuation GBA

From GameBrew
Revision as of 09:41, 9 July 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GBA Homebrews |title=Individuation |image=individuationgba.png |description=Maze engine tech demo. |author=K'miinik |lastupdated=2022/10/21 |type=Demos |version=2022 |license=MIT |download=https://dlhb.gamebrew.org/gbahomebrews/individuationgba.7z |website=https://kmiinik.itch.io/individuation |source=https://github.com/Kmiinik/Individuation }} A maze engine tech demo inspired by D&D Eye of the Beholder on GBA. Coded in C++ for the GBA Jam 2021. ==User guide=...")
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Individuation
Individuationgba.png
General
AuthorK'miinik
TypeDemos
Version2022
LicenseMIT License
Last Updated2022/10/21
Links
Download
Website
Source

A maze engine tech demo inspired by D&D Eye of the Beholder on GBA.

Coded in C++ for the GBA Jam 2021.

User guide

Story concept: An angel who questioned God's morals is stripped of his mask and forced into the endless labyrinth of hell. Within the depths there is said to be a weapon powerful enough to kill anything, even god himself. The angel begins his descent into madness and vengeance.

Screenshots

individuationgba2.png

External links

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