Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Godot PSP

From GameBrew
Revision as of 07:03, 6 July 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=Godot PSP |image=godotpsp.png |description=PSP port of Godot Engine (POC). |author=PSVita-Dev |lastupdated=2023/04/28 |type=Game Engine |version=third |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/3dluckpsp.7z |website=https://github.com/PSVita-Dev/godot-psp/ |source=https://github.com/PSVita-Dev/godot-psp/ }} A godot engine port for the Sony PSP (POC). ==User guide== How to export: *Download the [https://downloads.tuxfami...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Godot PSP
Godotpsp.png
General
AuthorPSVita-Dev
TypeGame Engine
Versionthird
LicenseMixed
Last Updated2023/04/28
Links
Download
Website
Source

A godot engine port for the Sony PSP (POC).

User guide

How to export:

  • Download the godot editor for your OS.
  • Install the export templates.
  • Make your 2D or 3D game.
  • Go to export > Linux > Export zip/pck > name the file "data.pck".

How to run:

  • Create a folder on your psp called however you like in /PSP/GAME/.
    • If you make a 2D game, use 2d.pbp and rename it to eboot.pbp.
    • If you make a 3D game, use 3d.pbp and rename it to eboot.pbp.
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the "data.pck" file in the same folder (when updating the game on the psp replacing the data.pck file is enough).

Notes: data.pck always has to be where eboot.pbp is.

Compatibility

A PSP 2000 is required.

Known issues

2D - Frame remains to be seen. Solution -> disable the width, height options in the project settings. 3D - 3d Models imported via "Mesh" are not being displayed as well, Import .dae files using Import > Scene. That works.

Changelog

third 2023/04/28

  • 3D - 2D Version.

pspsec 2023/04/28

  • Env color implemented.
  • Implement quit.
  • Current path loading.
  • Some minor stuff I dont remember (look at the commits if you want).

External links

Advertising: