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Battle of the Worlds

From GameBrew
Revision as of 02:01, 11 Ocak 2013 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Battle of the Worlds | image = 300px | type = Action Game engine | version = Demo | licenc...")
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Battle of the Worlds
File:Battleoftheworldsds.JPG
General
Author(s)Gemisis
TypeAction Game engine
VersionDemo
LicenceMixed
Links
[Media:Battleoftheworldsds.rar Download]
Website
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2D fighting game made with PAlib. It consists of many characters and levels. The reason its is called Battle of the Worlds is because in this game, each character or level comes from a different "world".

Installation

  1. Download and extract file
  2. DLDI patch .nds file and copy it with folder /botw_custom to the root of flash card

User guide

Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character? One that you thought should be in the game, but isn't? How about a level? A level that, once again, should have been in the game, but wasn't? Well guess what? You just found the perfect game for you!

Battle of the Worlds is a homemade game that solves those problems. Using the tools that are provided, easily convert own levels and characters into .bin files, and then load them into the game.

Load a custom level

In order to change a level in this demo, create the level by following the instructions in the readme in the tools folder. Then navigate to botw_custom.

Once in the folder, go to levels, and rename either lv1 or lv2 to something else.

Next create a new folder with the original name of the previous folder.

Copy all of the .bin files from pagfx into this folder, then create a new text file with the name of the folder as its name too.

Now, add in the following information, all on one line, exactly as shown below (replacing certain stuff with your information):

lvname groundfile skybackground extrasbackground collisionmap width height

Load a custom character

In order to load a custom character in this demo, create a character by following the instructions in the readme in the tools folder. Then navigate to botw_custom.

Once in the folder, go to characters and rename the chara folder to something else.

Then, create a new folder named chara. Then, place the characters _Texture.bin file into this folder.

Now create a new text file called chara. Put the following info into it, once again replacing stuff with your own info (note: speed does not work, but put it anyways):

charactername characternamefortexture(without the _Texture.bin) speed width height

Once again that all goes on one line. For width and height, it means the original width and height for the gif file. NOT THE PNG FILE!

Credits

Game created by: GEMISIS

PAGFX and giftoframes created by: The Creators of Palib

Mario sprite, Hyrule level, and Mario level all belong to Nintendo

Special thanks to: The creators of Palib

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