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Heart of Darkness | |
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File:Heartofdarknessswitch.png | |
General | |
Author | usineur |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
Usineur has ported Heart of Darkness (HODE) to Nintendo Switch. HODE is a rewrite of the engine used in the game Heart of Darkness, which was originally developed by Amazing Studio. Grégory Montoir is the creator of HODE.
About The Game
Heart of Darkness is a platform game that follows a cinematic style similar to Éric Chahi's Another World. The main character, Andy, embarks on a journey to find his beloved dog, Whisky, amidst a world full of dangers. The game progresses through a linear storyline, and the player must solve puzzles and navigate through various environments while protecting Andy from malicious shadows, wildlife, and perilous obstacles. In addition to basic movements such as running, jumping, and climbing, players can also access certain sections of the game where Andy acquires new abilities. One of these abilities is the plasma cannon which allows Andy to shoot lightning and disintegrate shadows. Andy can also use special powers to offensively destroy trees grown from seeds. Players have unlimited attempts, with the game returning Andy to the most recent checkpoint after death.
Installation
- Create the directory /switch/hode
- Copy into it all datafiles (see Datafiles), hode.nro and hode.ini
- Enjoy
Datafiles
dark_hod.lvl dark_hod.mst dark_hod.sss fort_hod.lvl fort_hod.mst fort_hod.sss hod.paf isld_hod.lvl isld_hod.mst isld_hod.sss lar1_hod.lvl lar1_hod.mst lar1_hod.sss lar2_hod.lvl lar2_hod.mst lar2_hod.sss lava_hod.lvl lava_hod.mst lava_hod.sss pwr1_hod.lvl pwr1_hod.mst pwr1_hod.sss pwr2_hod.lvl pwr2_hod.mst pwr2_hod.sss rock_hod.lvl rock_hod.mst rock_hod.sss setup.dat
Media
Heart of Darkness (PS1) - Full Game Walkthrough - (NeoGamer - The Video Game Archive)
Screenshots
Controls
- Left D-pad or Left joystick - Move Andy
- A - Jump
- B or ZR - Run
- Y - Use weapon / power
- X - Special power
- Select - Skip cutscene
- Start - Exit confirmation screen
Changelog
0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
0.2.9:
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
0.2.8:
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
0.2.7:
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
0.2.6:
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
0.2.5
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
0.2.4
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
0.2.3
- Import 0.2.3 changes
- Fix autosave on Vita
0.2.2:
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
0.2.0:
- First public release
Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
External links
- Official Site - https://www.ferb.fr/switch/
- Gbatemp - https://gbatemp.net/threads/heart-of-darkness.550985/
- Github - https://github.com/usineur/hode