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MyLittleBall Wii

From GameBrew
Revision as of 11:31, 5 March 2023 by HydeWing (talk | contribs)
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MyLittleBall
Mylittleballwii2.png
General
AuthorPinecone
TypePlatform
Version1.0.1
LicenseBSD
Last Updated2009/03/05
Links
Download
Website

"When you present an Englishman with a principle or an instrument, no matter how impressive it may be, you will see that the English mentality is focused on finding a flaw, a drawback, or an impossibility with it. If you mention to them a machine for peeling potatoes, they will say it's not possible. But if you demonstrate it peeling a potato before their very eyes, they will still dismiss it as useless because it can't cut a pineapple." -- Charles Babbage.

MyLittleBall is the game that puts you, the player, in the position of a bouncy little red ball with an undying urge to further elevate himself by means of randomly arranged platforms.

Challenge a friend and then try to defend your high-score by blasting him off the screen.

User guide

Game modes

Standard Mode - Be the ball. Holding it normally, rotate the WiiMote left and right to control Mr Ball up and up and up! Keep bouncing on the platforms to avoid falling (falling is a bad idea).

Two-Player mode - Same rules apply, except a second player can pick up a WiiMote, press B in mid-game, and start dropping bombs on the player controlling the ball. Just point and press B to drop.

Controls

Wiimote:

A - Start game

Minus - Pause game

Tilt - Move/Control the ball

Pointer - Point at where to drop the bomb

B - Join the game, Drop bombs

Home - Return from where you came

Player 2 can join any game by pressing B on a second WiiMote. Then, point at the screen and drop bombs to blast your opponent off the screen.

Screenshots

mylittleballwii3.png

Changelog

v1.0.1 2009/03/06

  • 2 player mode. Features:
    • Starts automatically when 'B' is pressed in gameplay.
    • Point at screen and drop bombs on Ball.
  • Removed some debugging information.
  • Made 'cheating' nearly impossible.
  • Basic framework for internationalisation, but alternative languages not yet supported..
  • Added some translations to XML description.
  • Sound effects finally implemented.
  • 'Falling platforms' animation added.
  • Used a GRRLIB fix to strange images appearing on start-up.
  • Optimization on storing high scores.

v1.0.0 2009/02/08

  • Graphical overhaul, courtesy of SpriteAttack.
  • Added tamper-proof highscoring.
  • Bugfixes.
  • General gameplay improvements.
  • Added music track.
  • Made 'cheating' slightly harder.

v0.0.1 2009/01/21

  • Initial Release.

Credits

  • Big thanks to SpriteAttack for bringing some much needed character to the game.
  • Thanks to NoNameNo for the excellent GRRLIB.
  • Thanks to everyone responsible for DevkitPro and Libogc (there are too many to list!).
  • Thanks to all those helpful, clever and patient people on #wiidev.
  • Thanks to Team Twiizers.
  • Thanks to anyone I forgot.

External links

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