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MegaZeux DS | |
File:Dsmzx.jpg | |
General | |
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Author(s) | kvance |
Type | Platform |
Version | 18October2009 |
Licence | Mixed |
Links | |
[Media:Dsmzx21.zip Download] | |
Website | |
[Media:Dsmzx21src.tar.bz2 Source] |
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This is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
- Download and extract file
- DLDI patch .nds file and copy it with files in /games/megazeux to the root directory of the card
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - mouse clicks, pan around top screen
D-PAD - movement (arrow keys)
A + D-PAD - shoot in this direction
B - enter
X - save game
Y - load game
Start - p (i.e. P to Play in the title screen)
Select - escape
L - tab
R - toggle keyboard
Changelog
Version 2.1-svnr1454: 18 October 2009
- Update: Build 2.1 adds fixes for EZFlash hardware