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PixelMerge Wii

From GameBrew
Revision as of 13:03, 4 March 2023 by HydeWing (talk | contribs)
PixelMerge
Pixelmergewii2.png
General
Authorevilynux
TypePuzzle
Version1.0.1
LicenseGPL-2.0
Last Updated2010/05/13
Links
Download
Website
Source

PixelMerge is a clone of the simple yet addictive Flood-It! game.

This game was created for the NintendoMax Wii Dev Compo 2010.

Features

  • Three difficulty levels (see Table below).
  • Translation support (only english and french for now).
  • Graphical settings configuration (autosave, language selection, records reset and screen adjustment).
  • Autosave of settings and best records for each difficulties (requires SD or USB device).

Installation

Extract the archive's content directly to the root of your SD or USB device.

User guide

Fill the whole board with the same color within the maximum number of allowed steps in order to win.

The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color.

Successive color changes will change the group's color.

Difficulty Grid Size Allowed Steps
Easy 14x14 25
Normal 21x21 35
Hard 28x28 50

Controls

Menu :

Pointer - Aim

A - Select

Home - Exit PixelMerge

In game (Wiimote):

Pointer - Aim

A - Select, Change color

Home - Quit to menu

In game (Wiimote Horizontal):

D-Pad Left - Change color to pink

D-Pad Right - Change color to dark blue

Plus - Change color to yellow

Minus - Change color to red

1 - Change color to light blue

2 - Change color to green

Home - Quit to menu

Screenshots

pixelmergewii3.png pixelmergewii4.png pixelmergewii5.png

Media

PixelMerge v1.0.1 (Cid2Mizard)

Changelog

Version 1.0.1 2010/05/12

  • Reintroduced NintendoMax Wii Dev Compo Splashscreen; I had forgotten about it.

Version 1.0.0 2010/05/11

  • Support for translation.
  • More graphically configurable settings.
  • Fixed bug in FreeTypeGX that prevented UTF-8 from working.
  • Removed more unused libwiigui classes.
  • Cleaned a lot of code (e.g. factored out board view in its own class).
  • Gone public with the code and created googlecode page (see homebrew box).

Version 0.9.0 2010/05/01

  • Initial release for NINTENDOMAX WII DEV COMPO 2010.

External links

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