Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patchimage Wii

From GameBrew
Revision as of 03:37, 20 February 2023 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Wii Homebrew PC Tools (PC Utilities) - GameBrew |title_mode=append |image=patchimage |image_alt=Patchimagewii }} {{Infobox Wii Homebrews |title=Patchimage |image=patchimagewii |description=Patchimage is a riivolution patchscript for GNU/Linux. |author=nanolx |lastupdated=2016/09/27 |type=PC Utilities |version=7.5.0 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/wiihomebrews/patchimagewii.7z |website=https://nanolx.org/wiihomebrew/patchimage/ |source=...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Patchimage
File:Patchimagewii
General
Authornanolx
TypePC Utilities
Version7.5.0
LicenseGPL-3.0
Last Updated2016/09/27
Links
Download
Website
Source

This is a versatile patch script called Patchimage for GNU/Linux, which is based on the exceptional work of DMMs and Wiimms. This script can patch riivolution, ips, or xdelta patches into iso or wbfs images of legal game dumps, ROMs, or dumped cpk files.

Patchimage offers several features, including the ability to download riivolution files or patches, soundtracks (if available), custom banners for Wii games (if available), covers for Wii games (if available), and automatic storage of patched games to the desired destination (refer to README.RC). It also supports automatic patching of Wii games, 3DS games, and Wii U games, character and item replacement in Mario Kart Wii, character replacement in New Super Mario Bros. Wii, and replacement of Kirby in Kirby's Adventure Wii. Moreover, it can patch Nintendo WFC compatible games to use WiimmFi server.

Please note that you need the original games to use this script legally. If you do not own the original game, you cannot hold the author responsible. Patchimage is entirely legal as it does not contain any proprietary contents nor can it acquire them.

Patchimage supports various base games, including New Super Mario Bros. Wii, Kirby's Adventure Wii, Mario Kart Wii, Tokyo Mirage Sessions #FE, Pokemon X, Pokemon Y, Pokemon Omega Ruby, Pokemon Alpha Sapphire, and Bravely Second.

For more information about supported game modifications, search paths and expected file names, command line flags, configuration file examples, status codes while processing, and exit codes for debugging, refer to the relevant sections in README.GAMEIDS, README.CMD_OPTS, README.RC, README.STATUS_CODES, and README.EXIT_CODES respectively.

Example usages

Newer Super Mario Bros. Wii
$ patchimage --game=NewerSMBW --iso=/home/test/SMNP01.iso --download

Zelda: Parallel Worlds
$ patchimage --game=ParallelWorlds --rom=/home/test/ALTTP.smc --download

Toyko Mirage Sessions #FE Restoration
$ patchimage --game=TMSFE --xdelta=/home/test/xdelta/ \
--cpk=/home/test/ASEP01/content/Pack/

Newer Super Mario Bros. Wii and Cannon Super Mario Bros. in one go:
$ patchimage --game="NewerSMB Cannon" --iso=/home/test/SMNP01.iso --download

All Mods of New Super Mario Bros. Wii:
$ patchimage --game=NSMB_ALL --iso=/home/test/SMNP01.iso --download

Changelog

v7.5.0 (20160927):

game additions:
  • add support for Super Mario Bros. Frozen Editon
game updates:
  • Pokemon Rising Ruby: support version 2.0
  • Pokemon Sinking Sapphire: support version 2.0
misc. changes:
  • fix ID6 for NSMBW3: The Final Levels in README.GAMEIDS
  • other minor changes

v7.4.0 (20160903):

Tokyo Mirage Sessions #FE Restoration Patcher
  • use 'Restoration' instead of 'Uncensored' as Name
  • more failsafe build-directory name
  • add support for downloading xdelta files with --download
  • check whether files have already been downloaded and use those
  • for xdelta patches and original cpk files, now check whether every single

file exists, rather than just one of them

  • for cpk file path support both the top level directory of the dump as well

as the sub level directory which holds the cpk files, read: when your dump is in /home/test/TMSFE you were previously required to set the cpk path to /home/test/TMSFE/vol/content/Pack now using /home/test/TMSFE will work, too, as the script will look for the sub directory vol/content/Pack on it's own

game updates:
  • update Cliff Super Mario Bros. Wii to version 1.1.1
  • update Revised Super Mario Bros. Wii to version 1.1
  • update The Legend of Yoshi to version 2016-08-31
misc. changes:
  • use 'wget -nv' instead of 'wget -q'
  • except for cover downloader

v7.3.1.1 (20160829):

bug fixes
  • fixed brocken nsmb-helper script

v7.3.1 (20160828):

bug fixes
  • fixed that --iso, --rom, --patch, --xdelta, --cpk and --riivolution command

line flags failed when relative paths were given (regression from 7.2.2)

  • fixed that temporary files were kept when downloads failed, causing required

user-input for wget when trying again

  • fixed that --cpk and --xdelta command line flags never actually checked wether

the given directory does exist, before trying to patch the game [the game patcher does, too, but it should fail immediately upon wrong user-input]

  • remove build directory before trying to build a game, not afterwards, so that

in case a build failed in batch-mode, the next one can be tried without issues

  • fixed that character mods were not applicable to Cliff Super Mario Bros. Wii
misc. changes:
  • drop support for Awesomer Super Luigi Mini (broken and offline)
  • update Cliff Super Mario Bros. to version 1.1

v7.3.0 (20160827):

internal changes:
  • modularize common.sh
  • supply megadl (32 and 64 bit)
downloader changes:
  • changed download links to Mediafire so that they can automatically be

downloaded using wget, this makes Cliff Super Mario Bros., Ghostly Super Mario Boos Wii, MLG Super Mario Bros. Wii, Pokemon Neo X, Pokemon Neo Y and Pokemon Red Ruby auto-downloadable

  • changed download links to Sendspace so that they can automatically be

downloaded using wget, this makes Challenging Super Mario Bros. Wii: virtual Special auto-downloadable

  • include megadl a tool that can download files from Mega using commandline,

this makes Pokemon Delta Emerald, Pokemon Rutile Ruby, Pokemon Star Sapphire and Bravely Second Uncensored auto-downloadable

misc. changes:
  • update Cliff Super Mario Bros. to version 1.0.5

v7.2.2 (20160823):

bug fixes
  • fix PATCHIMAGE_3DS_DIR setup when no ${HOME}/.patchimage.rc exists
  • fix PATCHIMAGE_ROM_DIR setup when no ${HOME}/.patchimage.rc exists
  • fixed that the script expected wrong parameter --show-downloadlink

instead of correct --show-download

  • fix error messages or required user-input during batch-build by

creating a separate build directory, then create the mod and before the next build is done that build directory is removed and re-created

  • when ${PWD} is writable that will be ${PWD}/patchimage_build, else

it will be ${HOME}/patchimage_build

misc. changes
  • use 'read -er' instead of 'read -r' so that during user-input readline

features like path-completion can be used.

  • in game information fix link to Pokemon Star Sapphire Thread
  • update Cliff Super Mario Bros. to version 1.0.4

v7.2.1 (20160822):

bug fixes
  • fix ID for Kirby's Adventure Wii and Mario Kart Wii for US versions

v7.2.0 (20160822):

internal changes
  • functions for applying IPS, PPF and BPS patches now check for patch zip files

in ${PWD} and ${PACHIMAGE_RIIVOLUTION_DIR}, just like all other functions and unpack them, if found

  • functions for applying IPS, PPF and BPS patches now look in ${PWD} and

${PATCHIMAGE_RIIVOLUTION_DIR} for patch files

  • functions for applying IPS, PPF and BPS patches thus only fail when they

neither find a zip archive containing the patch, or the bare patch file

  • HANS patcher now supports applying DELTA patches
  • split out messages into message.sh
  • automatic downloading is not possible from SendSpace, update downloader

function to inform user to manually download from there

bug fixes
  • Pokemon Star Sapphire was accidently called Alpha Sapphire in the menu,

also had wrong Short ID

  • fixed that Opening Title for US version was applied to EU version in

MLG Super Mario Bros. Wii (fixes black screen on start)

  • fixed regression from version 7.1.0 that made it impossible to patch

US version of New Super Mario Bros. Wii because it was looking for wrong ID SMNU01 instead of correct ID SMNE01

  • fixed black screen in Devil Mario Winter Special by not applying the custom

openingTitle.arc for PAL New Super Mario Bros. Wii

  • fixed black screen in Remixed Super Mario Bros. Wii by not applying the custom

openingTitle.arc for PAL and JAP New Super Mario Bros. Wii

  • fixed that the script did try to automatically download from mediafire instead

of informing user to manually download

command line parameters
  • add batch building short cuts for --game parameter:
  • NSMB_ALL build all NSMB Mods
  • PKMN_ALL build all Pokemon X, Y, Omega Ruby and Alpha Sapphire Mod
  • PKMN_X build all Pokemon X Mods
  • PKMN_Y build all Pokemon Y Mods
  • PKMN_OR build all Pokemon Omega Ruby Mods
  • PKMN_AS build all Pokemon Alpha Sapphire Mods
  • add --list-requirements ; show a detailed list of expected game images and

Riivolution or HANS archives or Patches required for building

  • add --list-requirements-nsmb, --list-requirements-mkwiimmfi,
  • -list-requirements-tokyo, --list-requirements-kirby,
  • -list-requirements-pokemon, --list-requirements-3ds,
  • -list-requirements-other, to show only requirements for mods of specific

base games

  • add --show-download ; only show download like for games choosen in menu or

given using --game parameter

  • added --list-games-nsmb, --list-games-mkwiimmfi, --list-games-tokyo,
  • -list-games-kirby, --list-games-pokemon, --list-games-3ds, --list-games-other

to show only mods for specific base games

misc. changes
  • new download link for The Legend of Yoshi
  • update to version 2016-05-28 of The Legend of Yoshi
  • update to version 1.02 of New Super Mario Bros. Wii - Other World
mod additions:
  • Mario Kart Wii Fonts:
  • added Super Mario Font
  • added Chalky Font
  • added UmePlus Font
  • sort files alphabetically in list
  • Mario Kart Wii Karts:
  • update Sonic the Hedgehog on Foot to version 1.5
  • add Black Mage on Wii Remote
  • add White Mage on Wii Remote
  • add Kirby on Wheelie
  • add Nabbit on Flame Runner
  • add Skull Kid on Bullet Bike
  • add Super Sonic on Mach Bike
  • add Wolf Link on Mach Bike
game additions
New Super Mario Bros. Wii
  • add support for Cliff Super Mario Bros. Wii (SCL[PUJ]01)
  • add support for Challenging Super Mario Bros. Wii: Virtual Special (SMN[PUJ]ZC)
Pokemon
  • add support for Pokemon Red Ruby
  • supply HANS configuration files for Red Ruby
  • add support for Pokemon Delta Emerald (patch for Alpha Sapphire)
  • supply HANS configuration files for Delta Emerald
  • since the author of Delta Emerald is working on a patch for Omega Ruby

aswell, the game and created files are called "DeltaEmerald-AS" [obviously they will be "DeltaEmerald-OR" for patched Omega Ruby]

v7.1.0:

internal changes
  • rewrite downloader function
  • supply beat BPS patcher (32 and 64 bit)
  • add (yet unused) patching functions for PPF patches
  • add (yet unused) patching functions for BPS patches
  • code cleanup, remove duplicated code
bugfixes
  • fixup The Legend of Zelda - Parallel Worlds patcher
  • fixup --patch command line parameter
misc. changes
  • removed download link for Awesomer Super Luigi Mini (down)
  • new download link for RVLution Wii
  • new download link for Newer Falling Leaf
  • fix download link for Midi's Super Mario Wii
  • fix download link for Newer Apocalypse
  • New Super Mario Bros. Wii character mod: allow only restoring

original characters without further changes

  • update nsmbw.db
game additions
New Super Mario Bros. Wii
  • add support for MLG Super Luigi Bros. Wii

v7.0.0:

internal changes
  • add PATCHIMAGE_DIR new internal variable
  • add PATCHIMAGE_DATABASE_DIR new internal variable
  • add PATCHIMAGE_OVERRIDE_DIR new internal variable
  • add UNP_EXTRA_ARGS new internal variable
  • make check_input_rom a common.sh function, prevent duplicated code
  • shift around some paths
  • update database with New Super Mario Bros. Wii mods
  • code review and improvements
  • improved Debian GNU/Linux packaging
  • install pre-compiled tools to /usr/lib/ARCH/patchimage (FHS compliance)
  • improved --help message
  • add --list-games parameter (show buildable games)
  • --list-games and menu now show ID / Short Name and Full Name of all games
  • add --override-szs to override Wiims Mario Kart Fun wit and szs with

the ones supplied by patchimage. Use this if building Wiims Mario Kart Fun fails due to incompatible library versions being installed.

  • add batch mode for generating more than one mod at once
bug fixes
  • several minor bugfixes and improvements
  • before creating any of the directories defined in ${HOME}/.patchimage.rc

check whether the parent directory is writeable, else fallback to ${HOME}

  • when setting destination directory for created files, check if they are

writeable, else fallback to ${HOME}

  • fix telling user path to Hans Files for all Pokemon game hacks
  • make the script more robust against directories with spaces in their names
  • use gdown.pl for drive.google.* download links
  • for download links on Mega tell user where to download manually
  • for download links on Mediafire tell user where to download manually
  • patchimage menu showed TMS1 as ID for Tokyo Mirage Sessions #FE restoration

patcher, while TMSFE was the actual (but wrong ID), thus TMS1 was reported as unknown game / wrong user input. Now TMS1 works as expected.

  • archive name for Newer Super Mario Bros. Wii has changed
configuration file changes
  • new configuration variable PATCHIMAGE_3DS_DIR, global directory

where to look for unmodified 3DS ROM files

  • new configuration variable PATCHIMAGE_ROM_DIR, global directory

where to store your modified 3DS ROM files

documentation
  • update REAMDE
  • update README.RC
  • update README.STATUS_CODES
  • update README.GAMEIDS
  • now includes game search paths
  • now includes expected filenames
misc. changes
  • make check_input_rom search in both ${PATCHIMAGE_3DS_DIR} and ${PWD}
  • show full path for Hans Files for all games, instead of relative
  • only show path to Hans files if they exist
  • when downloading covers for Wii games fail, retry with the US cover
  • don't re-download covers that already exist
  • don't re-download soundtracks that already exist
  • for NSMBW character mods, Mario Kart Wii font, item and kart mods,

don't download the files from the interwebs, instead use files supplied and installed with patchimage

game additions
New Super Mario Bros. Wii
  • add support for Revised Super Mario Bros. Wii
Pokemon
  • add support for Pokemon Eternal X
  • choose between legal, rebalanced and insanity version
  • for legal and rebalanced, choose whether to nerf first gym leader
  • add support for Pokemon Wilting Y
  • choose between legal, rebalanced and insanity version
  • for legal and rebalanced, choose whether to nerf first gym leader
  • add support for Pokemon Rising Ruby
  • provide custom Hans banner and launcher
  • add support for Pokemon Sinking Sapphire
  • provide custom Hans banner and launcher
Other
  • add support for Bravely Second Uncensored
  • fully supports both EUR and USA game version
  • auto-detects provided game version in ${PWD} or ${PATCHIMAGE_3DS_DIR}
  • provide Hans configuration
game changes and updates
  • update download link for Pokemon Rutile Ruby to v2.1
  • update download link for Pokemon Star Sapphire to v2.1

v6.3.0:

  • supply ctrtool (32 and 64 bit versions)
  • supply 3dstool (32 and 64 bit versions)
  • add support for Pokemon Neo X
  • choose between full and lite version
  • provide custom HANS banner and launcher
  • add support for Pokemon Neo Y
  • choose between full and lite version
  • provide custom HANS banner and launcher
  • add support for Pokemon Rutile Ruby
  • choose between legit, leveled and 679 build
  • add support for Pokemon Star Sapphire
  • choose between legit, leveled and 679 build

v6.2.2:

  • when running patchimage from git, use it's tools, scripts and stuff,

instead of system-wide (if) installed

  • simple progress [x/y] visualization for Tokyo Mirage Sessions #FE
  • minor internal changes

v6.2.1:

  • support for MKWiimm 2016-07
  • update MKWiimm 2016-02 to v2
  • update Tokyo Mirage Sessions #FE patcher for version

0.9.4 of the patch

  • update szs to 1.52

v6.2.0:

  • code improvements for MKWiimm
  • supply xdelta3 (32 and 64 bit versions)
  • supply titledumper (32 and 64 bit versions), for use with ddd
  • add support for Tokyo Mirage Sessions #FE US/EUR decensoring
  • add --xdelta and --cpk parameters
  • use ${WIT} instead of wit when checking image region for

MKWiimm and Kirbys Adventure Wii

  • minor internal changes

v6.1.0:

  • update szs to version 1.50a
  • update title database
  • show "Enter ID (...)" message at the end of menu
  • show "ID Name" header/footer in menu
  • show proper version number in --help
  • support for new MKWiimm config.def variables ID >= 29
  • default set:
  • MSGLANG1 = -
  • MSGLANG2 = E
  • set from ~/.patchimage.rc
  • TRACKLANG = x,${MKWIIMM_MSG_LANG}
  • CTRENAME = ${MKWIIMM_CTRENAME}
  • REORDER = ${MKWIIMM_CTREORDER}
  • see README.RC for more infos
  • support for MKWiimm 2015-08 (ID 29)
  • support for MKWiimm 2015-12 (ID 30)
  • support for MKWiimm 2016-02 (ID 31)
  • support for The Legend of Yoshi (SMN?66)
  • support for Remixed Super Mario Bros. Wii (SMN?60)
  • support for Ghostly Super Mario Boos. Wii (SMN?65)
  • update wit/wszst override for MKWiimm
  • if you can't build MKWiimm, set MKWIIMM_OVERRIDE_SZS=TRUE

in ~/.patchimage.rc to use supplied tools, that the case on Debian GNU/Linux Stretch or Sid

  • update link to Wiimmfi-Patcher (Generic)
  • unused Patchimage uses "wit cp --wiimmfi" instead
  • update link to Wiimmfi-Patcher (Mario Kart Wii)
  • update for Wiimmfi-Patcher script changes

v6.0.0:

  • update szs to version 1.40a
  • add support for MKWiimm 2015-05
  • support for replacing characters in NSMBW

v5.4.0:

  • fixed major bug creating MKWiimm: image was not saved to proper

destination directory (now everything's fine)

  • update wit to version 2.31a
  • update szs to version 1.39a
  • add support for MKWiimm 2015-03
  • add support for creating multiple MKWiimm at once
  • add support for replacing karts in MKWiimm

The madness begins, feel free to test this out. downloaded karts are prefixed mkwiimm_kart_ to avoid naming collision with fonts and items (3-chars.szs naming-scheme) . Original files are backed-up in ${PATCHIMAGE_RIIVOLUTION_DIR}/ \ ${GAME}_SZS/ - for example /home/chris/Hacks/RMCP27_SZS/ and restored every time when you change your selection on the same game. . Your choices are saved into ${HOME}/.patchimage.choice, if you want to modify another MKWiimm with the same settings, simply enter y when the script asks you whether you want to apply your previous settings, else enter n for new choices. . No dummys were harmed during the making of this feature

  • downloaded fonts for MKWiimm are now prefixed mkwiimm_font_
  • downloaded items for MKWiimm are now prefixed mkwiimm_item_
  • add support for SMN?41 (Devil Mario Winter Special)
  • add support for SMN?31 (New Super Mario Bros. Wii - Other World)
  • add MKWIIMM_OVERRIDE_SZS variable to patchimage.rc

If set to TRUE patchimage will override the supplied SZS tools of the MKWiimm patcher with it's own version of the tools. . This is useful when the supplied ones don't work with your system's libpng (usually this happens on non-recent Debian GNU/Linux). . If creating anything newer than RMCP26 (2015 versions) the tools will be never overriden (for now, does not work yet).

v5.3.0:

  • update wit to 2.30a
  • update szs to 1.36b
  • update link for MKWiimm 2014-01 to v2
  • update link for MKWiimm 2014-02 to v3
  • update link for MKWiimm 2014-04 to v4
  • add support for MKWiimm 2014-11
  • fixed bug that ${MKWIIMM_GAME_LANG} from ${HOME}/.patchimage.rc

is not honoured

  • only apply wiimmfi patcher for pre 2014 MKWiimm (starting with

2014 the supplied patcher supports wiimmfi out-of-the-box)

  • add support for SMN?YL: Luigi's Super Yoshi Bros.
  • add support for SMN?FL: Newer: Falling Leaf

v5.2.0:

  • add support for SMN?MI (Midi's Super Mario Wii - Just A Little

adventure)

  • add support for SMN?DU DarkUmbra SMB Anniversary Edition
  • add support for SMN?ZA Newer Apocalypse
  • add exit code 81 (hack does not support supplied game version)

v5.1.0:

  • remove MKWIIMM_GAME_LANG from patchimage.rc (sets the language

for the patcher only, so not required at all) Thanks @Leseratte for the hint.

  • fixup debian packaging scripts
  • add exit code 69 (wiimmfi failed) and 75 (wrong user-input)
  • proper error-code providing and exiting in mario kart wiimm,

mario kart wiimm font, mario kart wiimm items, wiimmfi mario kart and wiimmfi generic modules

v5.0.1:

  • fix bug in mario kart wiimm items (did not properly work)

v5.0:

  • mario kart wiimm: when choosing all RMCP25 (Fun 2014-04) was

not build (RMCP06 - RMCP24 were built "only")

  • mario kart wiimm items: backup the original common.szs on first

customization of a game

  • mario kart wiimm fonts: support changing font in mario kart

v4.98:

  • mario kart wiimm: when building mario kart wiimm from scratch

use the wiimmfi mario kart patcher, not wiimmfi generic. Also some string changes and more detailed info on current step

  • supply wit 2.29a and szs 1.35a
  • always use supplied tools (don't fallback to system ones)

v4.97:

  • changed IDs in the game selection menu (old A..Z for Wii, 1..9

for ROMs / new <ID>1..<ID>..99 ; example: NSMB1, NSMB2, NSMB3)

  • mkwiimm_items: support for exchanging items in Mario Kart Wii

(your item choices are saved and can be re-used, so if you want to modifiy more than one Mario Kart you only have to choose the items once for all mods)

v4.96:

  • wiimmfi/mkwiimm/kirbywii: minor improvements and fixups
  • support RVLution Wii (a NewSMB Mod)
  • update README.GAMEIDS
  • update WinterMoon link to v1.2.3
  • added gdown.pl (google-drive downloader) by circulosmeos

v4.95:

  • fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
  • added support for exchanging first player's character

in Kirby's Adventure Wii (using someone different than one of the different Kirbys may crash the game)

v4.94:

  • wiimmfi generic: use correct version of wit
  • wiimmfi mario kart: major code simplification and major speed-up

(as we now symlink the old images rather than copying)

  • mkwiimm support. Download and build any Mario Kart Wiimm distribution

and patch it to use Wiimms custom server (thus patching process takes longer as there are two steps now). The old patchers will all work, because the outdated versions of the provided tools will be overriden.

  • new patchimage.rc options:

MKWIIMM_GAME_LANG either de (german) or en (english) mkwiimm game language MKWIIMM_MSG_LANG either de, de+ (german) or en, en+ (english) mkwiimm message language. de+ and en+ also change all other languages to german or english MKWIIMM_SHARE_SAVE either 1=ja (yes) or 2=nein (no) whether to share save with the original game if you set them they will be applied for all mkwiimm patchers and no further user interactions with the wiimm patcher is needed.

  • NOTE: error-handling for mkwiimm, wiimmfi generic and wiimmfi mario

kart is not yet complete

v4.93:

  • various fixups
  • wiimmfi generic: show game titles next to id when showing available images
  • wiimmfi generic: only offer those games to be patched that are wfc-enabled

(according to gametdb)

  • add support for Super Mario Skyland (SMN?ZY)

v4.92:

  • wiimmfi mario kart: check if user-provided input is correct
  • wiimmfi generic: add generic wiimmfi patcher (only one game at a time)

v4.91:

  • update my mail address
  • fixed downloading soundtracks
  • when using wiimmfi stuff, ask whether to patch all or a specific image
  • previously --soundtrack would download the soundtrack and exit. Now

it does no longer exit.

  • added --only-soundtrack (download soundtrack for selected game and exit)
  • added --covers (download covers for selected game)
  • added --only-covers (download covers for selected game and exit)
  • added mkwiimm.db ("database" containing all RMC??? IDs for MKWiimm)

v4.90:

  • support wiimmfi patcher. All RMC??? images in the current directory or

all RMC??? images in ${PATCHIMAGE_WBFS_DIR} will be patched to use the new server. patchimage will download and prepare the wiimmfi-patcher, check the directory for RMC??? images (.iso and .wbfs), create a copy of your image for the patcher, let Wiimm's patcher do it's work, move the new image to ${PATCHIMAGE_GAME_DIR}. . Ensure both variables are set in ${HOME}/.patchimage.rc

v4.0:

  • bugfix: fix looking for already downloaded riivolution files in

${PATCHIMAGE_RIIVOLUTION_DIR}

  • bugfix: fix looking for original game iso in ${PATCHIMAGE_WBFS_DIR}
  • bugfix: if the directories set in ${HOME}/.patchimage.rc don't exist

let the script create them

  • bugfix: fix paths for NewerSMBW (seems they changed the way the latest

release is packaged slightly)

  • bugfix: download files with __tmp suffix, so that faulty downloads cause

re-download the next time it is tried

  • bugfix: make use of ${PATCHIMAGE_PATCH_DIR} when building Retro Remix,

fixing the openingTitle for PAL and US

  • bugfix: fix applying openingTitle for PAL and US in NSMBW4
  • bugfix: updated download link for NSMBW3 (downloading works again)
  • bugfix: don't apply wiiStrap from NSMBW3 on PAL (black screen on start)
  • added meaningfull exit codes to the script (see: EXIT_CODES for more info)
  • annoy the user with messages (eases finding bugs, as you now see when the

script stopped working) and make wit quiet

  • do all operation in ${PWD}/workdir (which removed on each start)
  • support for Awesomer Super Luigi Mini (WIP)

v3.1:

  • bugfix: for NSMBW3 on US games the language files weren't updated
  • bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on US

games the language files weren't updated

  • bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on non-US

games the supplied OpeningTitle does not work, so don' use it

  • support for Super Mario Vacation

v3.0:

  • bugfix: don't exit with error on check_input_image as we will

call check_input_image_special aswell

  • bugfix: WIT got the image name wrong if the image was detected

using check_input_image_special

  • bugfix: if PATCHIMAGE_RIIVOLUTION_DOWNLOAD from $HOME/.patchimage.rc

was not honoured by the script

  • bugfix: if riivolution patch existed in PATCHIMAGE_RIIVOLUTION_DIR

(set by $HOME/.patchimage.rc) it was not properly handled

  • bugfix: actually utilize PATCHIMAGE_WBFS_DIR if set from

$HOME/.patchimage.rc

  • move Newer Super Mario Bros. Wii image detection into own function,

so that the function is duplicated over all NSMB patch scripts

  • make it possible to use system-wide installed wit, uips, unp and

applyppf3 (if installed, else use the ones in tools/)

  • make it possible to install patchimage system-wide (running from

unpacked archive as before still works aswell)

  • added debian packaging scripts
  • support for Super Mario: Mushroom Adventure PLUS - Winter Moon
  • support for NSMBW3: The Final Levels

v2.5:

  • add opening titles for NSMBW 4 and Retro Remix (PAL, US) by alejandroues
  • add ucat and unp utilites (perl script to detect archive type and extract it)
  • add support for $HOME/.patchimage.rc (see README.RC)

v2.4:

  • fixed downloading NewerSMBW
  • added support for New Super Mario Bros. Wii Retro Remix

NOTE: on PAL/NTSC-J the game has the original opening title (there's only a opening title for NTSC-U)

  • add savegame hack to Epic Super Bowser World
  • add savegame hack to Newer: Holiday Special
  • add savegame hack to New Super Mario Bros. 4
  • leave a message where the file was created
  • removed patches/03-06.arc.LH (NewerSMBW 1.02 includes it)
  • moved NSMBW detection in a function (no more duplicated code)
  • fixed pre-requisite checking for Koopa Country
  • fixed handling .zip/.rar files with spaces in the name

v2.3:

  • add support for New Super Mario Bros. 4
  • fixed building JPN version of NewerHoliday

v2.2:

  • change ID for Koopa Country to SMN?10
  • fix handling .rar files for riivolution patches

v2.1:

  • --clean no longer removes riivolution .zip files
  • only remove (if already existing) the wbfs file we are going to build,

prior to do so, not all wbfs files in the directory

  • fixup support for Cannon SMBW (now built properly)
  • add download-link for Cannon SMBW

v2.0:

  • --download Parameter (lädt Riivolution-Daten mit wget herunter)
  • --soundtrack Parameter (lädt Soundtrack mit wget herunter)
  • --banner Parameter (benutzt einen custom Banner)
  • --download-banner Parameter (lädt einen custom Banner mit wget herunter)
  • wit auf Version 2.22c aktualisiert
  • uips hinzugefügt
  • Loader-Patches von DMM auf aktuellem Stand
  • README hinzugefügt
  • GAMEIDS hinzugefügt

Unterstützung für folgende neue Spiele:

  • Another SMBW
  • Newer Summer Sun
  • Newer Holiday Special
  • Epic Super Bowser World
  • Cannon SMBW [ungetestet]
  • Koopa Country
  • The Legend of Zelda - Parallel Worlds
  • diverse (Fehler)-Korrekturen, Verbesserungen und Umstrukturierungen

v1.2:

  • Autoerkennung der Spielversion (EURv1, EURv2, USAv1, USAv2, JPNv1)
  • Fehlerbehebung bei Bearbeitung von USA/JPN-Versionen
  • --sharesave Parameter
  • --customid Parameter
  • unzip-Ausgabe nach /dev/null

v1.1:

  • neue patches für EURv2, USAv1, USAv2, JPNv1 hinzugefügt (DMM)
  • Holländisch wird ebenfalls berücksichtigt
  • kleinere Verbesserungen am Code
  • --version= Parameter (zur Angabe der Spielversion)

v1.0:

  • First Version

External Links

Advertising: