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BMDS

From GameBrew
Revision as of 07:02, 9 February 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox DS Homebrews |title=BMDS |image=bmds2.png |description=NDS rhythm game. |author=Yasu software |lastupdated=2010/03/07 |type=Music |version=2010 |license=Mixed |download=https://dlhb.gamebrew.org/dshomebrew/bmds.7z |website=http://home.usay.jp/pc/etc/nds/ |source= }} A homebrew game for the NDS inspired by varies rhythm games like BM98, Pop'n Music and Beatmania. ==Installation== How to install: *Apply the DLDI patch to BMDS.nds and copy it to the SD card....")
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BMDS
Bmds2.png
General
AuthorYasu software
TypeMusic
Version2010
LicenseMixed
Last Updated2010/03/07
Links
Download
Website

A homebrew game for the NDS inspired by varies rhythm games like BM98, Pop'n Music and Beatmania.

Installation

How to install:

  • Apply the DLDI patch to BMDS.nds and copy it to the SD card.
  • Copy the BMDS folder at the root of the SD card.
  • Song data uses BM98's BMS/PMS. You can use the BMS/PMS files that are provided.
  • (Optional) Edit BMDS.ini to configure input keys (KEY1-9).

Adding sound packs:

  • Go to the EXTRAS folder, extract the archives into the BMDS folder on your SD card.
  • (For the MusicBox folder, you will also have to move the BMS/PMS files into it.)
  • You can find more resource files here.

If you use Japanese for file names and cheats, copy system.fon, system.ank, system.l2u and system.u2l (recommended for SJIS) to the BMDS folder (YSMenu folder are also ok).

User guide

Game modes

There are 5 modes available on the title screen:

  • TOUCH - Use 9 buttons (from left to right): L, Left, Up, Right, Touch, Y, X, A, R.
  • 7KEYS - Use 8 buttons (excluding Touch): L, Left, Up, Right, Y, X, A, R.
  • SUPER - COOL is added to judgement.
  • AUTO - Automatic play mode.

Limitations

Up to 16 channels of audio can be played, and up to 16 wav can be played at the same time. If it contains more than that, the channel closest to the end will be interrupted and the next sound will be played

8-bit monaural wav files are recommended. However, 16-bit and stereo can also be read. Files that do not fit in memory are dynamically loaded during playback, but files with too high sound quality may not be able to keep up with the loading speed. You can use tools such as SCMPX for conversion.

It is recommended that the sampling frequency of the wav file is a multiple of 11025Hz. Playback is possible even at multiples of 4000Hz. The minimum is 11025Hz, 8000Hz, and the maximum is 44100Hz, 48000Hz respectively.

The score playback timer uses 44100Hz. If you use a wav that is a multiple of 4000Hz, there is a possibility that the score and voice will be out of sync due to errors.

Controls

Left/Right - Select game mode

Up/Down - Select a song file

A - Confirm

B - Move to the upper folder

Select - Choose play options

A - Start playing

Start - Return to the song file selection screen

Screenshots

bmds3.png bmds4.png

Media

Nintendo DSi Homebrew (Yasu) Pop'n DS (Tiny Cartridge)

Changelog

2008/10/21 00:50

  • Fixed a bug in the processing of 03 (BPM change) command.
  • Key setting in ini.
  • Try changing the color of the touch screen.

2008/10/11

  • Will it be released soon?

2008/10/05

  • Improve completeness by adding judgment etc.

2008/09/30

  • For the time being, you will be able to play.
  • Leave it for a while after being satisfied.

2008/09/29

  • BMS player for the time being.

2008/09/25

  • Planning.

External links

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