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OpenXcom Vita

From GameBrew
Revision as of 15:21, 4 February 2023 by HydeWing (talk | contribs)
OpenXcom
Openxcomvita2.png
General
AuthorNorthfear
TypeStrategy
Version1.0-vita.5
LicenseGPL-3.0
Last Updated2022/08/09
Links
Download
Website
Source

OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.

X-COM: Terror From the Deep PS Vita port was entered into the KyûHEN Homebrew Contest.

Installation

Requirements:

Install openxcom.vpk to your PS Vita.

Extract openxcom-data.zip and copy OpenXcom folder into ux0:data/.

Copy content of installed Enemy Unknown folder into ux0:data/OpenXcom/UFO or/and installed Terror From The Deep into ux0:data/OpenXcom/TFTD.

Check README.txt UFO/TFTD for details about exact game folders that need to be copied.

User guide

What is X-COM

X-COM is a series of strategy videogames where the player takes control of an organization to fight off an alien menace invading Earth.

You manage your operations from bases spread around the globe, where you equip your craft and soldiers, take care of research and manufacture, and expand your facilities. You’re also constantly scanning for alien activity so you can send out crafts to intercept UFOs and ground forces to stop alien troops.

On ground missions, you take control of your troops in a turn-based fashion, moving your soldiers around the field and fighting against the alien troops until you emerge victorious. Or more commonly, get brutally murdered, but remember, dying is fun!

In the midst of all this, the funding nations are scoring your every move as the alien invasion keeps escalating. You have to turn the odds in your favour by interrogating the aliens and recover their technology to figure out how to end this war once and for all!

Mod support

RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.

Other

You can change game resolution in the "Video" options menu.

320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.

"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.

You can skip intros by tapping on screen.

Controls

Left Analog - Cursor movement

Right Analog - Map/Globe scrolling

Cross - Left mouse button

Circle - Right mouse button

Square - Open Map

Triangle - Inventory

D-Pad Up/Down - Switch between floors

D-Pad Right/Left - Use item in right/left hand

R1 - Select Previous Unit

L1 - Select Next Unit

Select - Esc

Start - End turn

R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)

Buttons can be remapped in the "Controls" options menu.

Cursor movement speed can be changed by editing the controllerPointerSpeed option in ux0:data/OpenXcom/options.cfg.

Screenshots

openxcomvita3.png openxcomvita4.png

openxcomvita5.png openxcomvita6.png

Changelog

v1.0-vita.5

  • Upstream version bump.

v1.0-vita.4

  • Performance improvements.
  • Better compatibility with plugins (Vita-Recorder, probably some others too).

v1.0-vita.3

  • Fix crash that was happening after building the facility with default config.
  • Set 480x272 resolution as default one.
  • Added option for bilinear filtering.

v1.0-vita.2

  • Added 480x272 resolution option.
  • Added Ctrl emulation with R1+L1 buttons.

v1.0-vita.1

  • Initial Vita port.

External links

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