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Quake Rev PAK | |
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File:Quakerevpakwii2.jpg | |
General | |
Author | Izhido, niuus |
Type | Game engine |
Version | r4 |
License | Mixed |
Last Updated | 2023/01/22 |
Links | |
Download | |
Website | |
Source | |
Quake Rev PAK is a collection of gaming engines related to the Quake series by id Software, adapted for the Nintendo Wii. This modification is made possible through the use of devkitPPC, a popular toolchain for homebrew development on the Wii. This PAK allows fans of the Quake series to enjoy these classic games on their Nintendo Wii, offering a new way to experience the excitement of the legendary FPS franchise.
Description
Quake Rev PAK is a comprehensive collection of gaming engines related to the popular Quake series, adapted to run on the Nintendo Wii.
The provided launcher allows players to start a variety of games, including: Quake, Quake Mission Pack No. 1: Scourge of Armagon, Quake Mission Pack No. 2: Dissolution of Eternity, QuakeWorld, Quake II, Quake II Mission Pack: The Reckoning, Quake II Mission Pack: Ground Zero, and Quake II Threewave Capture The Flag.
The launcher is able to start these games using the data provided in the accompanying QRevPAK.xml file. This file contains all the information required to launch a specific game, including the name, description, engine .dol/.elf filename, and the arguments passed to the engine, as if they were passed on a command line. By modifying the QRevPAK.xml file, players can add new engines or alter the way existing engines are launched, which can be useful for playing mods or improving the existing games.
If the QRevPAK.xml file is not present when the launcher is started, the file will be created for the player. Future releases of the PAK may modify the current QRevPAK.xml with updates, preserving any custom entries that are detected. This allows players to continually enjoy the latest updates and improvements to the collection.
Installation
1. Extract the downloaded file into the Apps folder at the root of your SD card.
2. If you don't have the full version, download the shareware version (Quake_shareware.zip) which includes the PAK0.PAK file. If you own the full version, the PAK files can be found in the ID1 folder of your Quake game on your computer.
3. Copy the PAK0.PAK (and PAK1.PAK if you have the full version) file to the following locations for each respective game:
- Base Quake: "/apps/QRevPAK/Q1/id1"
- QuakeWorld: "/apps/QRevPAK/Q1/id1"
- Quake Mission Pack 1: Scourge of Armagon: "/apps/QRevPAK/Q1/hipnotic"
- Quake Mission Pack 2: Dissolution of Eternity: "/apps/QRevPAK/Q1/rogue"
- Base Quake II: "/apps/QRevPAK/Q2/baseq2"
- Quake II ThreeWave Capture the Flag: "/apps/QRevPAK/Q2/baseq2"
- Quake II Mission Pack: The Reckoning: "/apps/QRevPAK/Q2/xatrix"
- Quake II Mission Pack: Ground Zero: "/apps/QRevPAK/Q2/rogue"
- Launch the game from the Homebrew Channel menu.
Notes:
- Only the Wiimote can be used to start the games. Once the game has loaded, you can use other controllers.
- There may be a 40-second wait on a black screen when selecting a game.
- Avoid using A, B, ZL, or the D-pad directions when customizing controls, as the game may lock you out of the controller.
- The game may hang if starting a New Game after playing.
Media
Quake Rev PAK release 2 - (Cid2Mizard)
Supported Controllers
Gamecube controller.
D-pad: arrow keys
Left analog joystick: walk
C-Stick: look
X button: 1 -> 2 -> 3 -> 4 -> 5 --> 6 --> 7
Y button: 7 -> 6 -> 5 -> 4 -> 3 -> 2 -> 1
A button: intro
B button: "Esc" key
Start button: Pause / "y" key / "F1" key
L button: Left mouse button
R button: Right mouse button
Wiimote+Nunchuk / Wiimotion Plus+Nunchuk.
IR pointer: look
Plus (+) button: 1 -> 2 -> 3 -> 4 -> 5 --> 6 --> 7
Minus (-) button: 7 -> 6 -> 5 -> 4 -> 3 -> 2 -> 1
A button: look mode
D-pad: arrow keys
B button: Left mouse button
1 button: Intro
2 button: "Esc" key
HOME button: Pause / "y" key
Nunchuk.
Analog stick: walk
C button: "C" key (Q2Rev / Q2CTFRev). Enable/Disable on-screen keyboard (Q1Rev / QWRev / Q2Rev / Q2CTFRev)
Z button: "Spacebar" key
Wii Classic Controller.
D-pad: arrow keys
Left analog joystick: walk
Right analog joystick: look mode
X button: 1 -> 2 -> 3 -> 4 -> 5 --> 6 --> 7
Y button: 7 -> 6 -> 5 -> 4 -> 3 -> 2 -> 1
A button: Intro
B button: "Esc" key
HOME button: Pause / "y" key
L button: Left mouse button
R button: "Spacebar" key
ZL button: Enable/Disable on-screen keyboard (Q1Rev / QWRev). "C" key (Q2Rev / Q2CTFRev)
ZR button: Enable/Disable on-screen keyboard (Q2Rev / Q2CTFRev).
Changelog
Release 4
- New GX-accelerated builds of Q2Rev and Q2CTFRev.
- Support for the official Quake and Quake II Mission Packs, now available in the Quake Rev PAK launcher.
- Lots of bug fixes, including an embarrasing one where left & right sound channels were inverted (oops!)
- Fixed a problem with Quake II savegame files, which were not compatible between releases. Starting from Release 4, all new savegame files will work as expected.
- Also starting from this release, it will be required that the game data folders be located inside folders called "Q1" and "Q2" at the engines folder level. This will help having Quake and Quake II data separated, and thus be able to play the "rogue" Mission Packs (Dissolution of Eternity, Ground Zero).
NOTICE: The config.cfg data generated by previous releases of the Q2Rev and Q2CTFRev engines might contain invalid data. It is recommended that you delete them before playing the Quake II games. The engines will recreate the config.cfg files when they are not found.
Release 3
- This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous! To load them, be sure to check the new “Use GX-accelerated builds if available” option on the Quake Rev PAK launcher.
Release 2
- CD music track playback is now available! Copy your Ogg Vorbis-encoded tracks from your original Quake & Quake II CDs into a \cdtracks folder inside both your \ID1 and \baseq2 folders to enjoy the original CD soundtrack of your favorite games. NOTE: Please ensure that the tracks can be sorted by name. Also, there is no need for a fake Track 1; the engine won't look for it.
- Key aliases are finally out of beta! With the new "keyalias" command, accessible from the console, and remembered in config.cfg, you can map every single key in your controller(s) to any other one, so you can configure your controller to suit your needs.
- Quake Rev PAK will now remember the last game you launched, and will take you to that entry upon start.
- A few bugs have been corrected, including one where Quake II and related games won't operate correctly with the Wiimote-Nunchuk combo control.
- Minor stability adjustments to the engines, so they use less memory, and crash a little less often. NOTE: the Quake II and related game engines still have a few issues, but they are less noticeable now.
- If your game crashes, and there is a chance that the engine finds out what happened, it will now create a QRevPAK.err file in your media card, containing the date/time the crash happened, and the error message explaining what happened.
- The On-Screen Keyboard now appears, in the Quake II and related game engines, only if you press the associated key for less than 0.5 seconds. Makes playing Quake II a lot easier in areas where you need to crouch.
Release 1
- First public version.
External links
- Github (niuus) - https://github.com/niuus/Quake-Wii-GX/releases
- Github - https://github.com/izhido/qrevpak
- Wiibrew - https://wiibrew.org/wiki/QRevPAK