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Jump 'n Bump | |
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File:Jumpnbumpwii.jpg | |
General | |
Author | Amarth |
Type | Platform |
Version | 0.3.1 |
License | GPL |
Last Updated | 2010/10/09 |
Links | |
Download | |
Website | |
Source | |
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at http://icculus.org/jumpnbump/. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Installation
Download at jumpnbumpwii.7z. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.
TODO
- Move wiimote to jump
- Front-end for options (disable flies!) and level selection
- Remove unused part of the code to lessen filesize
- Use gzipped .dat files to lessen filesize
- Bunny locater with 1 button
- UT announcer (rampage! double-kill!)
- slow-mo-mode
Media
Controls
Wiimote | Nunchuk | Classic Controller | Action |
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Wiimote DPad | Nunchuck Control Stick | Classic DPad | Move |
Wiimote 2 Button | Nunchuck C Button / Nunchuck Z Button | Classic A Button / Classic B Button / Classic X Button / Classic Y Button | Jump |
Wiimote Home Button | Quit |
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.
Changelog
0.3.1
- Recompile with newest libogc and Wii SDL
Fix Gamecube controller crash- Apparently the crash is still there
- Fix end-of-game score board not being cleared for non-participating players
0.3 Add Daid's code:
- 8 player support!
- Support for Nunchuk and Classic Controller
- Fixes graphics resolution
- Louder sound and music
- Possibly other fixes...
0.2
- Add rumble support
- Fixed end-of-game message to reference HOME instead of ESC
0.1
- Initial release, ported from Jump 'n Bump 1.51
External links
- Official Website - http://icculus.org/jumpnbump/
- Wiibrew - https://wiibrew.org/wiki/Jump_%27n_Bump