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Wii Backup Manager

From GameBrew
Revision as of 01:11, 17 Ocak 2023 by HydeWing (talk | contribs)
Wii Backup Manager
Wiibackupmanager.jpg
General
AuthorFIG2K4
TypeFile operation
Version0.4.5 build 78
LicenseMixed
Last Updated2011/12/03
Links
Download
Website
Source

Wii Backup Manager is a versatile software tool designed to manage and organize DVD backups of Wii games. It works with multiple file systems, including FAT32, NTFS, and WBFS, and can convert between different file formats such as DVD, ISO, CISO and WBFS.

Additionally, it has the capability to extract Wii games and convert them into a format compatible with SNEEK, a custom IOS for the Wii. This allows users to easily organize and manage their Wii game backups and even run them on custom IOS. It is a useful tool for those who want to backup and play their Wii games without the need for the physical disc.

Features

Titles database

  • Support for Multi-language WiiTDB titles.txt.
  • Inline editing of titles, game ID and region.
  • Use custom-titles.txt to store manual entry edits.
  • Different colours for each title source.
    • Original = Titles taken from the file because they already match, or don't exist in the databases.
    • WiiTDB = Title renamed on the fly from WiiTDB database.
    • Custom = Title renamed on the fly from Custom database.
  • Enable WiiTDB/Custom titles in the settings dialog.
  • Auto rename titles during drive/WBFS file transfers
  • Use on-the-fly titles for FAT32/NTFS files/folders, without changing the internal titles.

WBFS Drives

  • Convert WBFS to CISO, ISO, WBFS File.
  • Add to WBFS drives from any of the readable file formats below.
  • Direct drive to drive transfers.

Simulated WBFS drives

  • Mount any drive with a WBFS folder and use it just like the WBFS drives.
  • Use any Filesystem for backup of WBFS files. eg. Mount an NTFS drive with WBFS folder.
  • Use the old or new .wbfs storage conventions. ie.A single WBFS folder, or multiple sub-folders. Switch between them in the settings dialog, with the option to auto convert when a drive is mounted.
  • Multiple folder layouts. Title [GameID], Title_[GameID], GameID_Title
  • Use sparse ISO on NTFS drives, instead of WBFS files.
  • Select WBFS file split size. Auto, Unlimited, 1GB, 2GB, 4GB.
  • Mount custom folders on the drive pages.

Backup DVDs

  • Direct rip to ISO, CISO, WBFS file, WBFS.
  • Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc. recovering the game's original disc title and ID.
  • Batch mode. After a rip is complete, the disc is ejected and the next disc processed immediately when it's inserted.
  • Direct burn from ISO, CISO, WBFS file, WBFS.

Import/Export Files

  • Read RAR, ISO, CISO, WBFS File.
  • Write ISO, CISO, WBFS Files.
  • Direct conversion from any of the readable formats, to any of the writable formats.
  • Transfer any readable format to WBFS or simulated WBFS drives.
  • Multiboot ISO support. An entry is added to the file list for each game partition.

General

  • Format drives to WBFS, FAT32 or NTFS.
  • Extract archives files when adding to the files list, or automatically when needed for transfer/conversion.
  • Add folders recursively.
  • Automatic or manual selection of WBFS file split size. Automatic means unlimited on NTFS, otherwise 4GB.
  • Select Wii disc partitions to keep. (Game, remove update or keep all)
  • Select Display unit size (auto, MB, GB).
  • Hide any drive you don't want to see in the drive menus, format dialog etc.
  • Set friendly display names for drives.
  • Multi-threaded. Start more than 1 operation at a time. eg. It's possible to rip a DVD to one drive, while transferring files to another.
  • Progress panels are shown on the relevent pages for current operations showing ETA/Total expected time, transfer speed, current transferred size, percentage complete.
  • Any operation can be paused or stopped at any time. Safely stop drive transfers etc. without damaging the file system.
  • Buffered transfers for maximum speed, but the speed and ETA etc. can be erratic because of it. Speed is more important IMO.
  • An MD5 Hash is calculated and stored in each disc transferred to a drive, so it's possible to verify the data integrity at a later date. The hash isn't calculated for ISO yet.
  • Show/Hide list columns. Drag and drop to rearrange them.
  • Incremental search on lists.eg. Quickly type "mar" to go to the next entry that contains that text. Uppercase = Full text search, Lowercase = Use only the start of the title
  • Multi-language interface.
  • Export game lists using easy to create templates.

Media

WII Backup Manager tutorial - (Brandvegn)

Basic Usage

To use Wii Backup Manager:

  1. Go to the "Drive 1" tab.
  2. From the "Drive" menu, select the drive you wish to use.
  3. Switch to the "Files" tab.
  4. Click "Add" and select "Files..". Use the dialog box to select the ISOs, CISOs, RARs, or .wbfs files you wish to add.
  5. In the files list, select the items you want to transfer to the WBFS drive.
  6. Click "Transfer" and select "Drive 1".
  7. The transfer process is now complete.

Changelog

0.4.5 build 78

  • Fixed: The database "convert to internal format" freezes at 0.56% with the latest GameTDB database. A simple typo caused the bug that really should've shown up before.
  • Changed: Update link to WUpload has been removed from the app, replaced with a link to the WBM website.
  • Added: New features for the export templates that allow creating a multiple column table. See the ncwbfsstyle template. "Entry step" = how many entries to output between the [Entry header] and [Entry footer].
  • Fixed: The database list wasn't refreshed after changing the settings. eg. Title colours etc.
  • Fixed: After recent tests trying to get Direct3D working with WIn64, I accidentally got the OpenGL and Direct3D renderers mixed up.
  • Fixed: Resetting the Original title colour in the settings dialog made it green instead of blue. That bug must've existed from day one.

0.4.5 build 76

  • Added: Menu item on drive pages, "Tools->FAT32/NTFS->Repair WBFS files". This will fix most problems that cause games to show as invalid in WBM. For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly.
  • Added: "Tools->WBFS->Recovery mode" now also works with WBFS files. If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them.
  • Fixed: A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there.
  • Fixed: (Issue #0000006) In WIndows XP, the visual styles cause the files list to turn black.
  • Fixed: (Issue #0000004) When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog. Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited.

0.4.4 build 73

  • Fixed: Because I was working on new features, The cover display wasn't working correctly in unreleased test builds. Anyone that was testing should update.
  • Fixed: The Labels in the about box and splash screen weren't transparent in XP. This was a bug in Delphi. I had to manually add "Transparent = true" to the label properties in the dfm file because the default value wasn't being applied as it should.
  • Fixed: (Issue #0000002) When loading an invalid file via "add files" or "add folder", the error was shown in the progress panel's mini log, but the details weren't in the main log. This made it impossible to tell why the game wasn't loaded.
  • Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn't be loaded.
  • Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work. Both reading and writing were broken when the split was reached.
  • Fixed: Database filter dialog wasn't translated correctly when setting the language.
  • Fixed: "New language file" function was adding all the database filters to the new file. ie. all the developer/publisher names etc.

0.4.3 build 68

  • Changed: Win32 and Win64 versions are released in the same package. Use whatever one you want..
  • Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel. It seemed like it wasn't there, but it was just in the wrong place.
  • Added: Visual styles. Select any of the available styles in the Options->Visual Styles menu.
  • Fixed: Various title edit/display issues. eg. Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've..
  • Fixed: SNEEK format, main.dol is now identical to wit instead of having trailing junk data like DiscEx.
  • Fixed: OpenGL renderer now works in Win64 and Direct3D was removed.
  • Added: Native Win64 version now available.
  • Fixed: Another little bug in the SHA-1 hash check and SNEEK format. These should be 100% working now.

0.4.1 build 66

  • Changed: The "Jobs" tab in the settings dialog is now "Downloads"
  • Added: General option, "Verify SHA-1 during SNEEK transfers". Transfers are slower when enabled, but it verifies that the data is OK.
  • Added: Convert/extract games to SNEEK format. See the transfer menu on each page. Consider this feature to be beta since I don't have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results.
  • Fixed: "Disable All" in the database filter dialog didn't disable the language filter.
  • Fixed: SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn't logged either. Now a 1MB buffer is used to read the files in small chunks.
  • Fixed: ISO->ISO transfers were writing all partition data, which made the resulting sparse ISO the same size as when not removing any partitions.
  • Fixed: The language database filter wasn't working correctly.

External Links

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