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WiiRayTracer

From GameBrew
Revision as of 00:42, 17 Ocak 2023 by HydeWing (talk | contribs) (HydeWing moved page Wiiraytracer Wii to WiiRayTracer)
WiiRayTracer
Wii-logo.jpg
General
AuthorTheBlasphemer
TypeDemos
Version1.0
LicenseMixed
Last Updated2008/06/09
Links
Download
Source

WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images.

Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.

WiiRayTracer allows users to experience this powerful technique on the Wii console. It is a simple implementation of a raytracer that can be used to create some interesting and unique images.

FAQs

  • What's it do?

It paints silly bubbles on your screen.

  • What's the purpose?

I wanted to experiment with Wii development, and figured something nice to start off with would be to port a raytracing engine I had made earlier for university work.

  • What does it use?

The raw framebuffer + a shitload of vector functions.

External Links

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