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Dboy | |
File:Dboyds.gif | |
General | |
---|---|
Author(s) | lsl (under demogroup Checkpoint) |
Type | Music |
Version | 1.0.r28 13th edition |
Licence | Mixed |
Links | |
[Media:Dboy10r28ds.zip Download] | |
Website |
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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
User guide
Data:
- 32768 Hz replay frequency
- 8 bit mono input samples
- 16 bit mono output
Check the doc\ folder for some slides about the GUI.
Using own samples:
- Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)
Sample-format:
- The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Start wav.exe to build a NDS-image with your sample-data. Use dboy.nds then on your NDS or emulator. The source for wav.exe is in wav.source\
Changelog
Version 1.0.r28 - 13th of May 2011
FIXES:
- BPM-timing fixed
- Restart Pattern fixed
- GUI bugs in fixed
- misc bugs fixed
NEW:
- timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
- TSTS - speed
- TSTA - amplitude
Version 1.0.r23 3rd of February 2011
Credits
Code, Design & Graphics by lsl/Checkpoint
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.