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vitaQuakeII

From GameBrew
Revision as of 12:23, 29 December 2022 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=vitaquakeii2.png |image_alt=vitaQuakeII }} {{Infobox Vita Homebrews |title=vitaQuakeII |image=vitaquakeii2.png |description=Quake II port for PS Vita. |author=Rinnegatamante |lastupdated=2020/11/29 |type=Shooter |version=2.4 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/vitahomebrews/vitaquakeii.7z |website=https://www.psx-place.com/threads/vitaquakeii-quake-ii-port.31916/ |source=ht...")
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vitaQuakeII
Vitaquakeii2.png
General
AuthorRinnegatamante
TypeShooter
Version2.4
LicenseGPL-2.0
Last Updated2020/11/29
Links
Download
Website
Source

vitaQuakeII is a port of Quake II port for PS Vita.

At the moment vitaQuakeII has unique features like dualshock rumbling when player get hit. It also supports double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs.

The port is fully hardware accelerated and supports high res textures pack and official mission packs as well as Zaero mission pack.

Features

  • Native 960x544 resolution.
  • Hardware acceleration thanks to vitaGL.
  • MSAA 2x and MSAA 4x antialiasing support.
  • Post Processing effects support.
  • Sound and Soundtrack support.
  • Support for shareware and full versions of Quake.
  • Support for official mission packs.
  • Support for high res textures pack.
  • Native support to both PSVITA analogs.
  • Unique features like dualshock rumbling, fps counter, ...
  • Variable camera sensibility for right analog in option menu.
  • Multiplayer with support for both locale and online games with featured online servers.

Installation

How to install:

  • Place the quake2 folder in ux0:/data.
  • If you want to play mission packs, place rogue and xatrix folders in ux0:/data/quake2.

What the Data files actually include:

  • Quake II demo data files.
  • Complete soundtrack in .ogg format.
  • Several multiplayer maps used by pre-selected servers.

User guide

Textures Pack

  • Textures pack will increase loading time and degrade a bit performances however game should stay playable with a fair decent amount of modified textures.
  • Everything with a set of textures/high res models have been tested, including: Environment Textures, Entities and Weapons.

Multiplayer

vitaQuakeII offers 5 different pre-selected servers in the serverlist from different places (Australia, Russia, France, USA): 4 are deatmatch servers, one is a co-op server.

Current available pre-selected servers:

  • DeVelox (Deatmatch 8 players FRANCE)
  • QW.org.pl (Deatmatch 8 players POLAND)
  • ISP WEBA (Deatmatch 16 players RUSSIA)
  • tastypleen.net:classic (Deatmatch 16 players USA)
  • desync.com (Deatmatch 16 players USA)
  • planetmnh.16mb.com (Co-op 14 players AUSTRALIA)

Controls

Left Analog - Move player

D-Pad Up - Use item

D-Pad Left/Right - Select item

D-Pad Down - Drop item

Right Analog - Move camera

Cross - Jump

Circle - Crouch

R/Square - Shoot

Triangle - Change Weapon

L - Run

Select - Show Mission (Singleplayer), Scores (Multiplayer)

Screenshots

vitaquakeii3.png vitaquakeii4.png

vitaquakeii5.png vitaquakeii6.png

Media

[HENkaku]vitaQuakeII - Quake II Port for the PlayStation Vita! (Gnm Software 2012 | Gnmpolicemata)

Changelog

v2.4

  • Updated to latest vitasdk and GCC10 usage.
  • Updated to latest vitaGL commit.
  • Solved a bug causing MSAA option to reset to its original value automatically.
  • Added support for Post Processing effects (FXAA, Sepia Tone, Negative, Greyscale).
  • Optimized vertex shaders used by the renderer.
  • Added vertical gyro camera invertion option (Thanks to Mer1e).

Credits

  • idSoftware for winQuake engine.
  • Ch3lin for the awesome livearea assets.
  • MasterFeizz for Quake2Ctr source i used as base for the port.
  • gnmmarechal and bhunterzor for testing the homebrew.
  • All my Patroners for their awesome support.

External links

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